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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Ruin Explorer" data-source="post: 6308882" data-attributes="member: 18"><p>There's a very strong tension between the first line and the bolded bit, here. Unless your campaign provides roughly equal weight to combat, exploration, and social encounters, you're making it hard for the first bit to be true. Further, it ignores the very real issue of people "turning off" when their PCs are rules-excluded from a scene.</p><p></p><p>Another reason acting is a crap comparison is that actors know what they are getting in to. If you agree to play X part and understudy Y, you know the minimum and maximum amount of what you're going to get to do. If you're told you're only walk-on extra #112, you know it. Whereas a PC can be excluded by a careless DM, an adventure which excludes his role (it may even be a good adventure, otherwise!), or simply dynamics, and has no idea beforehand that this is going to happen.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6308882, member: 18"] There's a very strong tension between the first line and the bolded bit, here. Unless your campaign provides roughly equal weight to combat, exploration, and social encounters, you're making it hard for the first bit to be true. Further, it ignores the very real issue of people "turning off" when their PCs are rules-excluded from a scene. Another reason acting is a crap comparison is that actors know what they are getting in to. If you agree to play X part and understudy Y, you know the minimum and maximum amount of what you're going to get to do. If you're told you're only walk-on extra #112, you know it. Whereas a PC can be excluded by a careless DM, an adventure which excludes his role (it may even be a good adventure, otherwise!), or simply dynamics, and has no idea beforehand that this is going to happen. [/QUOTE]
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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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