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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6309066" data-attributes="member: 5143"><p>If it makes people unhappy, it's a problem. For some groups it might not make anyone unhappy. However, I have not experienced those players yet. In my groups I've had people complain that sneak attack was useless due to all the constructs and undead in 3.5, that they don't do anywhere near as much damage as their allies so it wasn't fun to play, that the game had too little combat in it so that they didn't get to use their cool powers, that the game had too much combat in it and that their character was useless in combat, that the game focused too much on one player and it felt like everyone else didn't even need to be there, that the DM wouldn't pay enough attention to them during social scenes so it seemed like their character could never say anything, that having the second highest skill in a social skill in the group was completely useless because only one person ever got to do the talking and it was the guy with the MOST in a social skill, that they feel they are being unfairly targeted by monsters, and so on.</p><p></p><p>I agree that some of this is part of the normal dynamics of play. But it should be minimized to avoid it constantly being an issue that gets in the way of play. I generally don't want to hear from my friends that they are considering not coming to my game anymore because it just isn't any fun for them.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6309066, member: 5143"] If it makes people unhappy, it's a problem. For some groups it might not make anyone unhappy. However, I have not experienced those players yet. In my groups I've had people complain that sneak attack was useless due to all the constructs and undead in 3.5, that they don't do anywhere near as much damage as their allies so it wasn't fun to play, that the game had too little combat in it so that they didn't get to use their cool powers, that the game had too much combat in it and that their character was useless in combat, that the game focused too much on one player and it felt like everyone else didn't even need to be there, that the DM wouldn't pay enough attention to them during social scenes so it seemed like their character could never say anything, that having the second highest skill in a social skill in the group was completely useless because only one person ever got to do the talking and it was the guy with the MOST in a social skill, that they feel they are being unfairly targeted by monsters, and so on. I agree that some of this is part of the normal dynamics of play. But it should be minimized to avoid it constantly being an issue that gets in the way of play. I generally don't want to hear from my friends that they are considering not coming to my game anymore because it just isn't any fun for them. [/QUOTE]
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