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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Lanefan" data-source="post: 6309257" data-attributes="member: 29398"><p>Hirelings stay outside and tend the horses, make camp, cook, and when the time comes to carry a bunch of stuff back to town they become porters as well. They can also serve as local guides, etc. The nearest they might ever come to "adventuring" is helping the party carry all the loot out of the dungeon once the place has been completely cleared out and determined to be safe.</p><p></p><p>Henches are a different matter. As what amounts to adventurers-in-training they are expected to at least be around the danger zone (though it's still bad form to send them in first) so they can see what it's all about and sometimes help out when they can.</p><p></p><p>The difference between a hireling and a hench mostly boils down to that hirelings are non-adventurers while henches are.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6309257, member: 29398"] Hirelings stay outside and tend the horses, make camp, cook, and when the time comes to carry a bunch of stuff back to town they become porters as well. They can also serve as local guides, etc. The nearest they might ever come to "adventuring" is helping the party carry all the loot out of the dungeon once the place has been completely cleared out and determined to be safe. Henches are a different matter. As what amounts to adventurers-in-training they are expected to at least be around the danger zone (though it's still bad form to send them in first) so they can see what it's all about and sometimes help out when they can. The difference between a hireling and a hench mostly boils down to that hirelings are non-adventurers while henches are. Lanefan [/QUOTE]
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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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