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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="sidonunspa" data-source="post: 6310462" data-attributes="member: 4360"><p>I think players have come to expect "tactical combat" as some kind of rules necessity, </p><p></p><p>just last night my group had a dynamic, cinematic battle which had everyone on their feet, standing around the table (you know it's good when players sit up and others stand) </p><p></p><p>by the end of it one of the players said "<expletive> bad ass" </p><p></p><p>We, players and GM, were free to describe what we did without being tied to the battlemat... </p><p></p><p>the combat ended with the halfling fighter/Rouge sliding between the legs of an ogre slicing at it's knees , forcing the ogre to fall, right into the upwards swing of the Ranger's great sword.. </p><p></p><p>we are playing 5e, and the players know the cooler stuff they describe the better the game is.. after combats epic combats I grant the heroes an inspiration die (you may only have 1 at a time, so you have it, spend it) </p><p></p><p>I use to be a HUGE Tactical player and gm, hell look at the Arcanis RPG system I helped create! But, over the last year I have started to realize that we... GMs and Players.. have lost some of the "art" of the game with the reliance upon tactical rules, which seems to stem from a player distrust of the GM. D&D is a story telling game, we are there to tell a story and have fun telling it, Players and GMs, together. </p><p></p><p>Sorry.. off topic rant I guess</p><p></p><p>edit: grammar/misspelling</p></blockquote><p></p>
[QUOTE="sidonunspa, post: 6310462, member: 4360"] I think players have come to expect "tactical combat" as some kind of rules necessity, just last night my group had a dynamic, cinematic battle which had everyone on their feet, standing around the table (you know it's good when players sit up and others stand) by the end of it one of the players said "<expletive> bad ass" We, players and GM, were free to describe what we did without being tied to the battlemat... the combat ended with the halfling fighter/Rouge sliding between the legs of an ogre slicing at it's knees , forcing the ogre to fall, right into the upwards swing of the Ranger's great sword.. we are playing 5e, and the players know the cooler stuff they describe the better the game is.. after combats epic combats I grant the heroes an inspiration die (you may only have 1 at a time, so you have it, spend it) I use to be a HUGE Tactical player and gm, hell look at the Arcanis RPG system I helped create! But, over the last year I have started to realize that we... GMs and Players.. have lost some of the "art" of the game with the reliance upon tactical rules, which seems to stem from a player distrust of the GM. D&D is a story telling game, we are there to tell a story and have fun telling it, Players and GMs, together. Sorry.. off topic rant I guess edit: grammar/misspelling [/QUOTE]
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