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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="GMMichael" data-source="post: 6314911" data-attributes="member: 6685730"><p>How does this apply to SoIaF? Besides Melisandre birthing a slimy, black wraith?</p><p></p><p></p><p></p><p>I realize they're tonally extremely different. But D&D changes. That's the point of the thread. Each edition of D&D debuted during a slightly different political, economic, and cultural atmosphere, allowing for different presentations of the game. And I guarantee that the producers of D&D want each edition to have a different feel to it. This is partly to make it appeal to people to whom it did not previously appeal. This is also to make it appeal to people who <em>already own D&D</em>, so they'll say to themselves, "y'know, I really do need to buy at least three more books."</p><p></p><p>But I think you left us a message anyway, Der-Rage. It might have been:</p><p></p><p>D&D could make magic seem more mysterious/untrustworthy, bring back racial level limits in the form of sex level limits, and include some rules on politics.</p><p></p><p>A digression on D&D's correct way to play:</p><p>[sblock]D&D includes several features that already imply a correct way to play. For example, consistently rising hit points imply that caution should be ignored. Easily accessible magic implies that magic should be commonplace and accepted. The consistent use of an alignment system implies that right and wrong should not only always be in place, but there should be nothing in-between.[/sblock]</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6314911, member: 6685730"] How does this apply to SoIaF? Besides Melisandre birthing a slimy, black wraith? I realize they're tonally extremely different. But D&D changes. That's the point of the thread. Each edition of D&D debuted during a slightly different political, economic, and cultural atmosphere, allowing for different presentations of the game. And I guarantee that the producers of D&D want each edition to have a different feel to it. This is partly to make it appeal to people to whom it did not previously appeal. This is also to make it appeal to people who [I]already own D&D[/I], so they'll say to themselves, "y'know, I really do need to buy at least three more books." But I think you left us a message anyway, Der-Rage. It might have been: D&D could make magic seem more mysterious/untrustworthy, bring back racial level limits in the form of sex level limits, and include some rules on politics. A digression on D&D's correct way to play: [sblock]D&D includes several features that already imply a correct way to play. For example, consistently rising hit points imply that caution should be ignored. Easily accessible magic implies that magic should be commonplace and accepted. The consistent use of an alignment system implies that right and wrong should not only always be in place, but there should be nothing in-between.[/sblock] [/QUOTE]
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