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What D&D should learn from a Song of Ice and Fire (Game of Thrones)
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<blockquote data-quote="Chaltab" data-source="post: 6314993" data-attributes="member: 6775806"><p>These are settings things, again. I mean general politics rules could be in the core, but people's attitudes toward magic and gender should be something each group decides on their own. I certainly wouldn't want to play at a table where a character like The Hound or Joffrey can be misogynist jackholes and not expect a swift punch in the mouth. There's a certain appeal to GRRM's characters who find their strength in spite of great difficulty, but without the context of what Martin is *doing* then having rules like female characters only being able to reach level 10 in fighter (for example) is just going to read as sexist <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> on the part of the game. </p><p></p><p></p><p>Alignment options like 'True Neutral' and 'Unaligned' beg to differ. There are always options between good and evil. </p><p></p><p>As for rising hit points imply that caution should be ignored, that's something that can be solved by increasing the rate of monster damage progression. Dark Sun gave us a whole world based on the vilification and hatred of magic. Again, these things are fine for campaign settings or modular options, but those two things have been part of D&D since the very first splat. Including options from darker settings is not something D&D could 'learn' from ASOIAF, it's something D&D already knows well.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 6314993, member: 6775806"] These are settings things, again. I mean general politics rules could be in the core, but people's attitudes toward magic and gender should be something each group decides on their own. I certainly wouldn't want to play at a table where a character like The Hound or Joffrey can be misogynist jackholes and not expect a swift punch in the mouth. There's a certain appeal to GRRM's characters who find their strength in spite of great difficulty, but without the context of what Martin is *doing* then having rules like female characters only being able to reach level 10 in fighter (for example) is just going to read as sexist :):):):):):):):) on the part of the game. Alignment options like 'True Neutral' and 'Unaligned' beg to differ. There are always options between good and evil. As for rising hit points imply that caution should be ignored, that's something that can be solved by increasing the rate of monster damage progression. Dark Sun gave us a whole world based on the vilification and hatred of magic. Again, these things are fine for campaign settings or modular options, but those two things have been part of D&D since the very first splat. Including options from darker settings is not something D&D could 'learn' from ASOIAF, it's something D&D already knows well. [/QUOTE]
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