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General Tabletop Discussion
*Dungeons & Dragons
What D&D Would You Use For A Dungeon Focused Campaign?
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<blockquote data-quote="Charlaquin" data-source="post: 9796739" data-attributes="member: 6779196"><p><img class="smilie smilie--emoji" alt="🤷♀️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2640.png" title="Woman shrugging :woman_shrugging:" data-shortname=":woman_shrugging:" loading="lazy" width="64" height="64" /> I don’t really see it as hyper-focused. The key is to prioritize <em>action</em>. Most other tables I’ve played in, players ask so many questions, and asking questions forestalls action. I encourage players to declare actions rather than ask questions. If you want to know something, describe your character <em>doing something</em> to try to find out the answer rather than asking about it “above table.” It takes players a bit to get used to engaging that way, but once they do, it makes the game run so much faster and smoother.</p><p></p><p>The real potential slowdown is players who aren’t familiar enough with their characters to make decisions quickly and confidently in combat. That’s something I really haven’t found a good solution to.</p><p></p><p>That’s fair. I’ve never run a con game, but I can see that being much more difficult to run quickly.</p><p></p><p>EDIT: I should clarify, I don’t <em>typically</em> get through a 6-8 encounter dungeon in a 4-hour session. It is <em>doable</em> with a group who know how to engage through action and make quick confident choices in combat, but it’s not <em>typical</em>. My average games run at probably around half that pace. 3-4 encounters in a 4-hour session. Which is pretty good timing to end a session on a short rest and finish the dungeon next time.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9796739, member: 6779196"] 🤷♀️ I don’t really see it as hyper-focused. The key is to prioritize [I]action[/I]. Most other tables I’ve played in, players ask so many questions, and asking questions forestalls action. I encourage players to declare actions rather than ask questions. If you want to know something, describe your character [I]doing something[/I] to try to find out the answer rather than asking about it “above table.” It takes players a bit to get used to engaging that way, but once they do, it makes the game run so much faster and smoother. The real potential slowdown is players who aren’t familiar enough with their characters to make decisions quickly and confidently in combat. That’s something I really haven’t found a good solution to. That’s fair. I’ve never run a con game, but I can see that being much more difficult to run quickly. EDIT: I should clarify, I don’t [I]typically[/I] get through a 6-8 encounter dungeon in a 4-hour session. It is [I]doable[/I] with a group who know how to engage through action and make quick confident choices in combat, but it’s not [I]typical[/I]. My average games run at probably around half that pace. 3-4 encounters in a 4-hour session. Which is pretty good timing to end a session on a short rest and finish the dungeon next time. [/QUOTE]
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What D&D Would You Use For A Dungeon Focused Campaign?
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