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What D&Disms have you never liked?
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<blockquote data-quote="Dykstrav" data-source="post: 5110635" data-attributes="member: 40522"><p>Every version of D&D has its own quirks, design features, and shortcomings. Rules bits don't tend to bother me as much because you can use house rules to play the game how you'd like.</p><p></p><p>What tends to bother me are the assumptions about play style that are commonly held, but make no sense when you try to justify it within the narrative.</p><p></p><p>The prime example of this sort of thing is the assumption that the player characters don't know each other at the beginning of the campaign, or when a new character joins the group. This has never made sense to me. "Howdy stranger! We noticed that you're a wizard, and our wizard just died about ten hours ago. You wanna join us on our adventures?" Even on the very first session, any method of getting the party together seems forced and contrived.</p><p></p><p>I also dislike the assumption that every single party member must have the exact same experience point total as every other party member, even when some players obviously put forth more effort and participation into the game. In my opinion, if one player sits back and plays on his Nintendo DS or doodles on his character sheet during a skill challenge or exploration encounter/situation, they don't deserve a cut of the XP.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5110635, member: 40522"] Every version of D&D has its own quirks, design features, and shortcomings. Rules bits don't tend to bother me as much because you can use house rules to play the game how you'd like. What tends to bother me are the assumptions about play style that are commonly held, but make no sense when you try to justify it within the narrative. The prime example of this sort of thing is the assumption that the player characters don't know each other at the beginning of the campaign, or when a new character joins the group. This has never made sense to me. "Howdy stranger! We noticed that you're a wizard, and our wizard just died about ten hours ago. You wanna join us on our adventures?" Even on the very first session, any method of getting the party together seems forced and contrived. I also dislike the assumption that every single party member must have the exact same experience point total as every other party member, even when some players obviously put forth more effort and participation into the game. In my opinion, if one player sits back and plays on his Nintendo DS or doodles on his character sheet during a skill challenge or exploration encounter/situation, they don't deserve a cut of the XP. [/QUOTE]
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