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What D&Disms have you never liked?
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<blockquote data-quote="Chris Knapp" data-source="post: 5110665" data-attributes="member: 65116"><p>First off, I love D&D. I enjoy it because I recognize its a game and its so much fun to play, not because it represents my ideal pseudo-simulation of how fantasy adventures play out in my mind.</p><p></p><p>That said, I dislike many of the core aspects of D&D: </p><p></p><p>*Character levels: I don't like the way character growth is measured in strict levels that are then used to measure every other aspect of the characters capabilities. By extension, experience points are also lumped into this. I've never been a fan of the idea that after a few adventures, killing creature X becomes a cakewalk compared to how it was say 10 levels earlier. The whole escalation of challenges collides with my suspension of disbelief when low level orcs are suddenly now 10th level monsters simply because the plot calls for orcs here and they can only now be a challenge if they are 10 times as powerful as they were previously. A gator wrangler is still as challenged by a big gator during his 10th year of doing it as he is after his 3rd. I guess the whole idea of heroic fantasy with epically powered characters doesn't really appeal to me.</p><p></p><p>*Hit points: I find that the random aspects of hit points (luck, skill, etc) can be separated from the physical damage pretty easily while retaining mechanical ease-of-use.</p><p></p><p>*Character classes: fantasy archetypes, while easy for players new to a system to understand, tend to actually limit character options as player system mastery increases. I dislike having to take my favorite character from a novel or my imagination and make what I feel are compromises when selecting a hard coded class (or classes) that determines almost all other aspects of the characters abilities and future advancement.</p></blockquote><p></p>
[QUOTE="Chris Knapp, post: 5110665, member: 65116"] First off, I love D&D. I enjoy it because I recognize its a game and its so much fun to play, not because it represents my ideal pseudo-simulation of how fantasy adventures play out in my mind. That said, I dislike many of the core aspects of D&D: *Character levels: I don't like the way character growth is measured in strict levels that are then used to measure every other aspect of the characters capabilities. By extension, experience points are also lumped into this. I've never been a fan of the idea that after a few adventures, killing creature X becomes a cakewalk compared to how it was say 10 levels earlier. The whole escalation of challenges collides with my suspension of disbelief when low level orcs are suddenly now 10th level monsters simply because the plot calls for orcs here and they can only now be a challenge if they are 10 times as powerful as they were previously. A gator wrangler is still as challenged by a big gator during his 10th year of doing it as he is after his 3rd. I guess the whole idea of heroic fantasy with epically powered characters doesn't really appeal to me. *Hit points: I find that the random aspects of hit points (luck, skill, etc) can be separated from the physical damage pretty easily while retaining mechanical ease-of-use. *Character classes: fantasy archetypes, while easy for players new to a system to understand, tend to actually limit character options as player system mastery increases. I dislike having to take my favorite character from a novel or my imagination and make what I feel are compromises when selecting a hard coded class (or classes) that determines almost all other aspects of the characters abilities and future advancement. [/QUOTE]
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