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What D&Disms have you never liked?
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<blockquote data-quote="Stormonu" data-source="post: 5110710" data-attributes="member: 52734"><p>I'll love D&D to the day I die, but there are things in the game that have begun to bother me.</p><p></p><p>+1 to +5 weapons and armor. You never see fighters and such who carry weapons (or armor) through their whole career. Instead they dump their weapon (or armor) at the first hint of a new shiny.</p><p></p><p>Vancian magic I have never really liked but always put up with. 4E's system kinda works as a replacement, but I think I'd probably prefer a hybrid spell point encounter/daily system.</p><p></p><p>The lack of some sort of condition track for D&D. "Bloodied" is a good start, but monsters & characters who fight and adventure at full strength until they suddenly keel over at 0 HP really, really bother me. Of course, the problem is designing a system that doesn't make it even easier to beat your opponent than it is now - in the sense that with the new system characters and monsters would have to be able to last for about the same length of time they do now even as they are whittled down.</p><p></p><p>Gold for magic items. It just throws any semblance of a workable economy right out the window, and punishes creative use of money - and mundane equipment.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5110710, member: 52734"] I'll love D&D to the day I die, but there are things in the game that have begun to bother me. +1 to +5 weapons and armor. You never see fighters and such who carry weapons (or armor) through their whole career. Instead they dump their weapon (or armor) at the first hint of a new shiny. Vancian magic I have never really liked but always put up with. 4E's system kinda works as a replacement, but I think I'd probably prefer a hybrid spell point encounter/daily system. The lack of some sort of condition track for D&D. "Bloodied" is a good start, but monsters & characters who fight and adventure at full strength until they suddenly keel over at 0 HP really, really bother me. Of course, the problem is designing a system that doesn't make it even easier to beat your opponent than it is now - in the sense that with the new system characters and monsters would have to be able to last for about the same length of time they do now even as they are whittled down. Gold for magic items. It just throws any semblance of a workable economy right out the window, and punishes creative use of money - and mundane equipment. [/QUOTE]
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