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What D&Disms have you never liked?
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<blockquote data-quote="Dausuul" data-source="post: 5116876" data-attributes="member: 58197"><p>I hate how it's always the same races, period.</p><p></p><p>It isn't that I object to the new races or the old ones <em>per se</em>. My objection is to jamming every single freakin' one of them into every single freakin' published setting. Adding new races to the list makes the problem worse, not better.</p><p></p><p>If elves suit the theme and atmosphere of a setting, then by all means give it elves. Ditto tieflings, dragonborn, warforged, and the mighty Armadillo People. (Okay, so I probably wouldn't want to run a long-term campaign in a setting where that last one was a natural fit.)</p><p></p><p>But there are many settings in which elves and dwarves have no particular place, like a gritty, bloody, swords-and-sorcery world inspired by the works of Howard or Moorcock. They are entirely superfluous there. You can reskin them Dark Sun-style to make them fit in better, but you're still shackled to the idea that every world simply <em>must</em> have something called a "dwarf," that bears at least some resemblance to the short, stocky, iron-forging, tunnel-digging, mead-swilling, Scots-accent-mangling stereotype of dwarfdom; and players must be able to play one.</p><p></p><p>And there are other settings to which dragonborn and warforged are not suited, like a mythologically-inspired, traditional fantasy world in the mold of Tolkien's Middle-Earth.</p><p></p><p>(Oh, and just for the record, before somebody starts asking me why I'm all bent out of shape when older settings had elves and dwarves... this gripe has nothing to do with <em>4E Versus All That Came Before</em>. I hated the kitchen sink approach to world-building twenty years ago, and I still hate it now.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5116876, member: 58197"] I hate how it's always the same races, period. It isn't that I object to the new races or the old ones [I]per se[/I]. My objection is to jamming every single freakin' one of them into every single freakin' published setting. Adding new races to the list makes the problem worse, not better. If elves suit the theme and atmosphere of a setting, then by all means give it elves. Ditto tieflings, dragonborn, warforged, and the mighty Armadillo People. (Okay, so I probably wouldn't want to run a long-term campaign in a setting where that last one was a natural fit.) But there are many settings in which elves and dwarves have no particular place, like a gritty, bloody, swords-and-sorcery world inspired by the works of Howard or Moorcock. They are entirely superfluous there. You can reskin them Dark Sun-style to make them fit in better, but you're still shackled to the idea that every world simply [I]must[/I] have something called a "dwarf," that bears at least some resemblance to the short, stocky, iron-forging, tunnel-digging, mead-swilling, Scots-accent-mangling stereotype of dwarfdom; and players must be able to play one. And there are other settings to which dragonborn and warforged are not suited, like a mythologically-inspired, traditional fantasy world in the mold of Tolkien's Middle-Earth. (Oh, and just for the record, before somebody starts asking me why I'm all bent out of shape when older settings had elves and dwarves... this gripe has nothing to do with [I]4E Versus All That Came Before[/I]. I hated the kitchen sink approach to world-building twenty years ago, and I still hate it now.) [/QUOTE]
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