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What d20 products do you think are truly the best?
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<blockquote data-quote="Kanegrundar" data-source="post: 418517" data-attributes="member: 3913"><p>Here are several of my favorite D20 books:</p><p></p><p>Mythic Races: Lots of interesting races that range from the weak to the powerful.</p><p></p><p>Minions: Bastion Press did a great job bringing lots of great monsters to D20 with this book. Just don't focus too much on the art.</p><p></p><p>Ravenloft Denizens of Darkness: Even if you don't play in Ravenloft, the critters in this book are great additions to any game needing a dark and gothic feel.</p><p></p><p>Monster: This book from AEG beats WotC to the punch in the monster PC department. I use the rules for immature versions of monsters like ogres, minotaurs, and so on in my own campaign. </p><p></p><p>Oriental Adventures: This is an amazing book for anyone. The classes and PrC's are top notch and its filled with all sorts of ideas for running a total oriental-flavored campaign or simply adding asian elements to an existing campaign.</p><p></p><p>FRCS: I always hated FR. That is, until I picked up the 3rd Edition version of FR. While it's still filled with powerful wizards and warriors galore, gone is the feel that even if the PC's can't get something done they can always rely on Drizzt or Elminster to save the day. It's filled with all sorts of information without being too detailed. This is what every campaign setting should strive for.</p><p></p><p>Call of Cthulhu: This is the ruleset I use for playing in any modern day setting. It really captures the feel of CoC while not making it feel as though there is nothing the PC's can do to survive...as in the old Chaosium game.</p><p></p><p>Star Wars Revised Core Rules: While I truly liked the first SW ruleset, the revised rules made a simply good game great. This is the SW rules I've been wanting since first playing the old crap WEG system. It's a beautiful book that gives you a lot to play with!</p><p></p><p>Adios,</p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 418517, member: 3913"] Here are several of my favorite D20 books: Mythic Races: Lots of interesting races that range from the weak to the powerful. Minions: Bastion Press did a great job bringing lots of great monsters to D20 with this book. Just don't focus too much on the art. Ravenloft Denizens of Darkness: Even if you don't play in Ravenloft, the critters in this book are great additions to any game needing a dark and gothic feel. Monster: This book from AEG beats WotC to the punch in the monster PC department. I use the rules for immature versions of monsters like ogres, minotaurs, and so on in my own campaign. Oriental Adventures: This is an amazing book for anyone. The classes and PrC's are top notch and its filled with all sorts of ideas for running a total oriental-flavored campaign or simply adding asian elements to an existing campaign. FRCS: I always hated FR. That is, until I picked up the 3rd Edition version of FR. While it's still filled with powerful wizards and warriors galore, gone is the feel that even if the PC's can't get something done they can always rely on Drizzt or Elminster to save the day. It's filled with all sorts of information without being too detailed. This is what every campaign setting should strive for. Call of Cthulhu: This is the ruleset I use for playing in any modern day setting. It really captures the feel of CoC while not making it feel as though there is nothing the PC's can do to survive...as in the old Chaosium game. Star Wars Revised Core Rules: While I truly liked the first SW ruleset, the revised rules made a simply good game great. This is the SW rules I've been wanting since first playing the old crap WEG system. It's a beautiful book that gives you a lot to play with! Adios, Kane [/QUOTE]
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