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What dead game would you resurrect?
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<blockquote data-quote="RareBreed" data-source="post: 9177405" data-attributes="member: 6945590"><p>I mean, there were mutants in Aftermath!. And later, they added a magic supplement (really? I guess they were going for a Thundarr the Barbarian apocalypse?). Bushido had a very basic system for Shugenja, and IIRC Sengoku did too. We however didn't play either of those games with magic though. Daredevil I don't recall if it had psychic talents like Justice Inc did, but basically, I feel like all three games were very much grounded in <em>the real world</em>. Aftermath probably was the most open to the fantastic, as they had the possibility of the apocalypse by other means, including Alieans (ala War of the Worlds).</p><p></p><p>But yeah, sadly, there isn't a market for the mundane anymore. I have some theories why, mostly revolving around <em>the real world</em> becoming less and less something people want to deal with, so they want to escape into the more fantastic. The exception to this is the Horror genre, where characters are supposed to be vulnerable, so very little to no powers and typically grounded in a real Earth setting. In fact, it's typically a historical Earth period before smart phones become a thing and you can either video <em>the horror</em> or call for help (unless you're in the boondockiest of places).</p></blockquote><p></p>
[QUOTE="RareBreed, post: 9177405, member: 6945590"] I mean, there were mutants in Aftermath!. And later, they added a magic supplement (really? I guess they were going for a Thundarr the Barbarian apocalypse?). Bushido had a very basic system for Shugenja, and IIRC Sengoku did too. We however didn't play either of those games with magic though. Daredevil I don't recall if it had psychic talents like Justice Inc did, but basically, I feel like all three games were very much grounded in [I]the real world[/I]. Aftermath probably was the most open to the fantastic, as they had the possibility of the apocalypse by other means, including Alieans (ala War of the Worlds). But yeah, sadly, there isn't a market for the mundane anymore. I have some theories why, mostly revolving around [I]the real world[/I] becoming less and less something people want to deal with, so they want to escape into the more fantastic. The exception to this is the Horror genre, where characters are supposed to be vulnerable, so very little to no powers and typically grounded in a real Earth setting. In fact, it's typically a historical Earth period before smart phones become a thing and you can either video [I]the horror[/I] or call for help (unless you're in the boondockiest of places). [/QUOTE]
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