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What dead game would you resurrect?
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<blockquote data-quote="Thomas Shey" data-source="post: 9177572" data-attributes="member: 7026617"><p>"Magic returns" apocalypses are a thing; there was even a halfway-well-known series at the time. Included in the mutants were a psionics system. And there was some supertech to be found, too (laser weapons as I recall, and more if you got one of the two-part adventure series).</p><p></p><p></p><p></p><p>I wouldn't call it at all basic, and the magic system was what two of the six classes (Shugenja and whatever the priests were called) was wrapped around. It also had extensive rules for ki usage.</p><p></p><p></p><p></p><p>Are you sure you're actually thinking of Bushido? As I said, that would have required ignoring two classes and the ki system (and of course all the supernatural monsters).</p><p></p><p></p><p></p><p>I'm seriously wondering if you're conflating Bushido with another game, as it was stuffed full of the fantastic; it'd have been much harder to play it without engaging with that than Aftermath. I'm not sure it'd have been any easier to do than D&D.</p><p></p><p></p><p>I'm not sure there ever was much of one. It wasn't like any of the games focused on that were exactly big, widely played games in the market.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9177572, member: 7026617"] "Magic returns" apocalypses are a thing; there was even a halfway-well-known series at the time. Included in the mutants were a psionics system. And there was some supertech to be found, too (laser weapons as I recall, and more if you got one of the two-part adventure series). I wouldn't call it at all basic, and the magic system was what two of the six classes (Shugenja and whatever the priests were called) was wrapped around. It also had extensive rules for ki usage. Are you sure you're actually thinking of Bushido? As I said, that would have required ignoring two classes and the ki system (and of course all the supernatural monsters). I'm seriously wondering if you're conflating Bushido with another game, as it was stuffed full of the fantastic; it'd have been much harder to play it without engaging with that than Aftermath. I'm not sure it'd have been any easier to do than D&D. I'm not sure there ever was much of one. It wasn't like any of the games focused on that were exactly big, widely played games in the market. [/QUOTE]
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