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What defines a theme vs a class vs a background?
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<blockquote data-quote="slobo777" data-source="post: 5940793" data-attributes="member: 6694877"><p>Limiting the <strong>number </strong>of classes whilst at the same time increasing the available combinations of themes will give you the same, maybe more, choices on what to play. </p><p></p><p>For instance, in 4E there were classes which were basically "Wizard", but with the choices of abilities chosen to fit into 4E's roles system - there was a Wizard Striker = Sorcerer, a Wizard Controller = Wizard, and others. Same things happened to Druid, Cleric. They were mostly separate due to needing the role mechanic attached to the class. If you move the equivalent 5E mechanics into themes, then you get the same degree of choice, maybe more, but without the silo-ing of these team-building concepts into separate classes.</p><p></p><p>I guess my preference here is for classless systems. No, I don't think 5E should be classless - it wouldn't be D&D, and those systems are often more complex. However, such systems do go to show "less classes" does not equate to "less choice", provided the choice pops up elsewhere.</p></blockquote><p></p>
[QUOTE="slobo777, post: 5940793, member: 6694877"] Limiting the [B]number [/B]of classes whilst at the same time increasing the available combinations of themes will give you the same, maybe more, choices on what to play. For instance, in 4E there were classes which were basically "Wizard", but with the choices of abilities chosen to fit into 4E's roles system - there was a Wizard Striker = Sorcerer, a Wizard Controller = Wizard, and others. Same things happened to Druid, Cleric. They were mostly separate due to needing the role mechanic attached to the class. If you move the equivalent 5E mechanics into themes, then you get the same degree of choice, maybe more, but without the silo-ing of these team-building concepts into separate classes. I guess my preference here is for classless systems. No, I don't think 5E should be classless - it wouldn't be D&D, and those systems are often more complex. However, such systems do go to show "less classes" does not equate to "less choice", provided the choice pops up elsewhere. [/QUOTE]
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What defines a theme vs a class vs a background?
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