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*Pathfinder & Starfinder
What defines a theme vs a class vs a background?
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<blockquote data-quote="Hussar" data-source="post: 5941988" data-attributes="member: 22779"><p>I can see that.</p><p></p><p>Totally does not bother me whatsoever, but, I can see it.</p><p></p><p>I'd rather the game included retraining and let DM's simply not use the rule than otherwise. I saw that as a major innovation in 3e design. And, considering just how many options there are for 3e (and 4e) characters, I'd rather not make every decision point so stringent.</p><p></p><p>I mean, heck, I took a feat last level for my faelock that actually doesn't work in my character. It allows me to shift if a target of one of my powers fails a saving throw. Neat ability. Until I realized that I don't actually HAVE any powers that require a saving throw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Did I mention that I usually DM and not play? Oops. I love the fact that I can erase my mistakes without having to nudge the DM every time. And, as a DM, I like that the rules empower players in this way. </p><p></p><p>But, I can totally see the gamist argument. It is a gamist thing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5941988, member: 22779"] I can see that. Totally does not bother me whatsoever, but, I can see it. I'd rather the game included retraining and let DM's simply not use the rule than otherwise. I saw that as a major innovation in 3e design. And, considering just how many options there are for 3e (and 4e) characters, I'd rather not make every decision point so stringent. I mean, heck, I took a feat last level for my faelock that actually doesn't work in my character. It allows me to shift if a target of one of my powers fails a saving throw. Neat ability. Until I realized that I don't actually HAVE any powers that require a saving throw. :p :confused::erm: Did I mention that I usually DM and not play? Oops. I love the fact that I can erase my mistakes without having to nudge the DM every time. And, as a DM, I like that the rules empower players in this way. But, I can totally see the gamist argument. It is a gamist thing. [/QUOTE]
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What defines a theme vs a class vs a background?
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