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What defines a theme vs a class vs a background?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5942111" data-attributes="member: 59057"><p>Of course, i would allow you to swap that feat...</p><p></p><p>But I´d rather had the rules to:</p><p></p><p>1. not have such fiddly feats, that only give bonuses on sunday mornings...</p><p>2. have character advancement tables that make planning unnecessary.</p><p>3. have feats and skills that complement your playstyle. And thus can be selected to enhance stuff, you do all the time, and not have to be taken to even start doing those things:</p><p></p><p>Take the healer feat: without it, you could buy a healers kit and bandage your allies. After doing so for a while, you start gathering herbs and try to fabricate bandages. (I would allow you if you roll well)</p><p>Next level you take the feat and no rolls are necessary anymore, and you start getting more benefits.</p><p></p><p>So:</p><p></p><p>play -> feats and not vice versa!</p><p></p><p>4. are flexible enough that 3 is possible. Be it some kind of multiclass. Or opt into different themes.</p><p></p><p>And maybe, if you have not healed someone for several levels, then I may allow you to retrain a feat... but it should not be the default advancement, like it is in 4e core.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5942111, member: 59057"] Of course, i would allow you to swap that feat... But I´d rather had the rules to: 1. not have such fiddly feats, that only give bonuses on sunday mornings... 2. have character advancement tables that make planning unnecessary. 3. have feats and skills that complement your playstyle. And thus can be selected to enhance stuff, you do all the time, and not have to be taken to even start doing those things: Take the healer feat: without it, you could buy a healers kit and bandage your allies. After doing so for a while, you start gathering herbs and try to fabricate bandages. (I would allow you if you roll well) Next level you take the feat and no rolls are necessary anymore, and you start getting more benefits. So: play -> feats and not vice versa! 4. are flexible enough that 3 is possible. Be it some kind of multiclass. Or opt into different themes. And maybe, if you have not healed someone for several levels, then I may allow you to retrain a feat... but it should not be the default advancement, like it is in 4e core. [/QUOTE]
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What defines a theme vs a class vs a background?
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