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General Tabletop Discussion
*TTRPGs General
What defines the "edition war" and why are participants / moderators opposed to them?
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<blockquote data-quote="fanboy2000" data-source="post: 5078134" data-attributes="member: 19998"><p>The problem with discussing the relative merits of a game are two fold: 1) games are supposed to be fun. Knowing what is fun for someone else isn't really a useful line of inquiry unless you know them or plan sell them a game. 2) There's a near universal tendency to confuse one's opinions with objective fact. </p><p></p><p>I see number 2 a lot with things like "suspension of disbelief." E.g., someone will say or imply "X is bad because it ruins the suspension of disbelief." That statement assumes two things that aren't necessarily true for everyone. First that everyone wants to suspend their disbelief during a game, and second that X will ruin everyones suspension of disbelief.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 5078134, member: 19998"] The problem with discussing the relative merits of a game are two fold: 1) games are supposed to be fun. Knowing what is fun for someone else isn't really a useful line of inquiry unless you know them or plan sell them a game. 2) There's a near universal tendency to confuse one's opinions with objective fact. I see number 2 a lot with things like "suspension of disbelief." E.g., someone will say or imply "X is bad because it ruins the suspension of disbelief." That statement assumes two things that aren't necessarily true for everyone. First that everyone wants to suspend their disbelief during a game, and second that X will ruin everyones suspension of disbelief. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
What defines the "edition war" and why are participants / moderators opposed to them?
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