Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What defines the "edition war" and why are participants / moderators opposed to them?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5079371" data-attributes="member: 3192"><p>I hear your inner dude speaking, innerdude. Any particular ruleset is going to have its' highs and lows depending upon what the players want from it. My own preference is for a more traditional D&D type game, meaning it is an elaborate pattern finding game engaging the players logical reasoning abilities as the foremost activity of play. In this game all the rules fit on a single page or so for every player to know, but the rules hidden behind the screen to be guessed, those created by the referee, are as complex, elegant, mystifying, and pleasurable as he or she can create. That means every game by every ref is going to be different. This make it hard to judge "good rules" and "bad rules" on a community-wide level, but the conciseness of a rule, achieving each rule's particular purpose, knowing their effects on player behavior during the game, and the resulting workload for the referee/DM/GM are all important to every game. </p><p></p><p>Having a rules discussion between every kind of game in the hobby is difficult especially because of players differing desires for games, but also philosophies of what makes quality game design, how one defines roleplaying, and the category of games one plays. The popularity of any philosophy and any game also impact the discussion. D&D will probably always have a significant spot in the conversation and the vast differences between its' designs over the years is going to be talked about. </p><p></p><p>Can these conversations be civil? I think so. But the current position of said discussion, of D&D at least, is to call non-storygamers abashed, deluded, suffering from mental illusions, even brain damaged, and then to walk away, if not mock. Talking about the philosophies of RPG rule design between solely D&D editions has been a non-starter for the last several years and it doesn't help when attempted conversation is purposefully shut down for whatever reason. My understanding of the main rationale behind this is it is a question of death for the hobby to continue to design and play games like those from its' past. In my opinion this is a fear tactic and I don't care for it. But I may be misinterpreting intentions. I don't know, as I said many things are not really openly talked about and edition warring does get in the way.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5079371, member: 3192"] I hear your inner dude speaking, innerdude. Any particular ruleset is going to have its' highs and lows depending upon what the players want from it. My own preference is for a more traditional D&D type game, meaning it is an elaborate pattern finding game engaging the players logical reasoning abilities as the foremost activity of play. In this game all the rules fit on a single page or so for every player to know, but the rules hidden behind the screen to be guessed, those created by the referee, are as complex, elegant, mystifying, and pleasurable as he or she can create. That means every game by every ref is going to be different. This make it hard to judge "good rules" and "bad rules" on a community-wide level, but the conciseness of a rule, achieving each rule's particular purpose, knowing their effects on player behavior during the game, and the resulting workload for the referee/DM/GM are all important to every game. Having a rules discussion between every kind of game in the hobby is difficult especially because of players differing desires for games, but also philosophies of what makes quality game design, how one defines roleplaying, and the category of games one plays. The popularity of any philosophy and any game also impact the discussion. D&D will probably always have a significant spot in the conversation and the vast differences between its' designs over the years is going to be talked about. Can these conversations be civil? I think so. But the current position of said discussion, of D&D at least, is to call non-storygamers abashed, deluded, suffering from mental illusions, even brain damaged, and then to walk away, if not mock. Talking about the philosophies of RPG rule design between solely D&D editions has been a non-starter for the last several years and it doesn't help when attempted conversation is purposefully shut down for whatever reason. My understanding of the main rationale behind this is it is a question of death for the hobby to continue to design and play games like those from its' past. In my opinion this is a fear tactic and I don't care for it. But I may be misinterpreting intentions. I don't know, as I said many things are not really openly talked about and edition warring does get in the way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What defines the "edition war" and why are participants / moderators opposed to them?
Top