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What degree of disclosure does your group have between characters?
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<blockquote data-quote="Wraithdrit" data-source="post: 782157" data-attributes="member: 10820"><p>Worst case direction A (all secrets): I played in a game in Montgomery, where everyone was so out for themselves and into secrets that one in every five or six sessions everyone got into a fight and killed off half the party. Ugh. </p><p></p><p>Worst case direction B (all open): Massive out of character discussions and combined tactical brain syndrome takes all realism out of the game.</p><p></p><p>Best games I have played are a combination of the two. In my CotSQ game, I have given each player a sub plot that only they know about. Notes are passed and players have their own agendas, but I know they are all in this thing together, and their subplots will in the end work to keep them together. Its how I brought the party together in the first place. </p><p></p><p>A game I used to play in had similar aspects. Lots of characters had secrets, and we had a limited amount of crosstalking during fights. But these are some seriously veteran players that are hardcore RPers. The story and the interaction are more important to them than the fighting or advancing. </p><p></p><p>I think that some secrecy is fine, and some openness is fine. Too much in either direction can be problematic.</p><p></p><p>- Wraith</p></blockquote><p></p>
[QUOTE="Wraithdrit, post: 782157, member: 10820"] Worst case direction A (all secrets): I played in a game in Montgomery, where everyone was so out for themselves and into secrets that one in every five or six sessions everyone got into a fight and killed off half the party. Ugh. Worst case direction B (all open): Massive out of character discussions and combined tactical brain syndrome takes all realism out of the game. Best games I have played are a combination of the two. In my CotSQ game, I have given each player a sub plot that only they know about. Notes are passed and players have their own agendas, but I know they are all in this thing together, and their subplots will in the end work to keep them together. Its how I brought the party together in the first place. A game I used to play in had similar aspects. Lots of characters had secrets, and we had a limited amount of crosstalking during fights. But these are some seriously veteran players that are hardcore RPers. The story and the interaction are more important to them than the fighting or advancing. I think that some secrecy is fine, and some openness is fine. Too much in either direction can be problematic. - Wraith [/QUOTE]
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What degree of disclosure does your group have between characters?
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