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What degree of disclosure does your group have between characters?
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<blockquote data-quote="MerakSpielman" data-source="post: 782553" data-attributes="member: 7464"><p>We often don't stay together. Our party is fully "together" only about 1/3 of the time. So far, there has been reason to stay together, however loosly. Our <em>party</em> as a whole has formed rough alliances with certain factions, and if the party were to break up, we would no longer be of any use to them. Bad people don't last long solo, and we're smart enough to know that. Just 'cause you're evil (or chaotic neutral in my case) doesn't mean you're stupid. You'll stay with people even if you hate them with every fiber of your body if you know it'll be a long-term benefit.</p><p></p><p>We rotate between three (well, two now that mine ended) campaigns. We play this one every third week. They are respectively: an evil-heavy party (the one we're talking about), a neutral-heavy party, and a good-heavy party. </p><p></p><p>Of course he (Khan) knows my character (Bilune) hates him! I once "accidentally-on-purpose" tried to eliminate him in combat, but was discovered. Now he's trying to get us (the rest of the party) to help him get rid of some of his enemies (the wizard and the 2 sons). I'm going along with it becasue of a personal vendetta against one of the sons, but he doesn't know that. He is damn suspicious of my recent "I'll let our difference slide and start helping you" attitude. And he should be. He hasn't killed me yet because he pendulums between "that bard isn't worth my time to kill" and "wow! Bilune just pulled off something that would have taken us weeks! He's too useful to kill." If I ever end up in the middle of that spectrum for too long, I'm toast, and I know it.</p><p></p><p>Oh, and six of the seven people in the our group are married couples. We all (I am sure) discuss the game afterwards. This is not a problem. Our group aversion to the evil <em>metagaming</em> is such that you would never hear the end of it if we played our characters any differently based on information they can't possibly have. People have avoided metagaming almost to self-destructive levels before, even refusing to go along with blatent DM hints because their characters "wouldn't know to do that."</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 782553, member: 7464"] We often don't stay together. Our party is fully "together" only about 1/3 of the time. So far, there has been reason to stay together, however loosly. Our [i]party[/i] as a whole has formed rough alliances with certain factions, and if the party were to break up, we would no longer be of any use to them. Bad people don't last long solo, and we're smart enough to know that. Just 'cause you're evil (or chaotic neutral in my case) doesn't mean you're stupid. You'll stay with people even if you hate them with every fiber of your body if you know it'll be a long-term benefit. We rotate between three (well, two now that mine ended) campaigns. We play this one every third week. They are respectively: an evil-heavy party (the one we're talking about), a neutral-heavy party, and a good-heavy party. Of course he (Khan) knows my character (Bilune) hates him! I once "accidentally-on-purpose" tried to eliminate him in combat, but was discovered. Now he's trying to get us (the rest of the party) to help him get rid of some of his enemies (the wizard and the 2 sons). I'm going along with it becasue of a personal vendetta against one of the sons, but he doesn't know that. He is damn suspicious of my recent "I'll let our difference slide and start helping you" attitude. And he should be. He hasn't killed me yet because he pendulums between "that bard isn't worth my time to kill" and "wow! Bilune just pulled off something that would have taken us weeks! He's too useful to kill." If I ever end up in the middle of that spectrum for too long, I'm toast, and I know it. Oh, and six of the seven people in the our group are married couples. We all (I am sure) discuss the game afterwards. This is not a problem. Our group aversion to the evil [i]metagaming[/i] is such that you would never hear the end of it if we played our characters any differently based on information they can't possibly have. People have avoided metagaming almost to self-destructive levels before, even refusing to go along with blatent DM hints because their characters "wouldn't know to do that." [/QUOTE]
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