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What design features should Iuz's place of power have?
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<blockquote data-quote="Stormonu" data-source="post: 5768826" data-attributes="member: 52734"><p>Wow, considering the size and level of the party, I'd say they've seriously have Iuz outgunned; especially considering he's only a demigod (and thus "mortal").</p><p></p><p>For the most part, I'd expect this to be a clever trap of Iuz - something that would seem an obvious fit for him to retreat to but is more of a Tomb of Horrors-like trap designed to wear down the PCs and destroy/confiscate their items.</p><p></p><p>At some point near the end, I would think the entire thing needs to shift to the outer planes - back in 1E/2E, items lost one plus per plane they were removed from the Prime Material. If he houses the last level or two in an outer plane such as the Abyss, you're looking at least a drop of items of a +2 value from the separation (Astral Plane --> Outer Plane). Coupled in with the quirks of a plane of the abyss, it'd also likely mess with spells (such as what occurs in Queen of the Demonwebs). </p><p></p><p>This isn't so much "screwing the players" as it would be Iuz seeking every advantage to even the playing field or throw it in his favor; certainly something someone who has plans to take over Oerth would have no qualms stooping to.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5768826, member: 52734"] Wow, considering the size and level of the party, I'd say they've seriously have Iuz outgunned; especially considering he's only a demigod (and thus "mortal"). For the most part, I'd expect this to be a clever trap of Iuz - something that would seem an obvious fit for him to retreat to but is more of a Tomb of Horrors-like trap designed to wear down the PCs and destroy/confiscate their items. At some point near the end, I would think the entire thing needs to shift to the outer planes - back in 1E/2E, items lost one plus per plane they were removed from the Prime Material. If he houses the last level or two in an outer plane such as the Abyss, you're looking at least a drop of items of a +2 value from the separation (Astral Plane --> Outer Plane). Coupled in with the quirks of a plane of the abyss, it'd also likely mess with spells (such as what occurs in Queen of the Demonwebs). This isn't so much "screwing the players" as it would be Iuz seeking every advantage to even the playing field or throw it in his favor; certainly something someone who has plans to take over Oerth would have no qualms stooping to. [/QUOTE]
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What design features should Iuz's place of power have?
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