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What design features should Iuz's place of power have?
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<blockquote data-quote="grodog" data-source="post: 5777732" data-attributes="member: 1613"><p>In terms of physical location ideas:</p><p></p><ul> <li data-xf-list-type="ul">Iuz's seat/place of power should be distinct from him home(s), and should be intrinsically tied to his essential nature: it should ooze "Iuz" and Iuz should ooze power even moreso when within its confines</li> <li data-xf-list-type="ul">his portfolio includes Oppression, Deceit, Wickedness, and Pain, so taking them one at a time:<ul> <li data-xf-list-type="ul">Oppression: PCs lose the will to continue, their suffer from hopelessness (see symbol), they give up, and allow themselves to be crushed by Iuz simply to end their own sufferings</li> <li data-xf-list-type="ul">Deceit: illusions, lies, words being twisted, half-truths, PCs trust erodes to the point that they attack one another; nothing is as it seems: spies, dopplegangers, clones, twins, mirrors of opposition, etc.</li> <li data-xf-list-type="ul">Wickedness: spite, contagious evil glee, temptation to vileness and succumbing to it, giving in to your inner demon (Poe's "Imp of the Perverse"), hatred and the freedom of it (<em>that </em>reminds me of Sep's "Wave of Hate" cast by Graz'zt in his Wyre storyhour: worth looking up!)</li> <li data-xf-list-type="ul">Pain: emotional as well as physical: PCs fallen comrades (or family members or allies or loved ones or whatever) are trotted out as sock puppets forced to do the bidding of their most-hated foe, and the PCs are forced to kill them/damn them to eternal torture/watch Iuz eat their souls, etc.)</li> <li data-xf-list-type="ul">Iuz is Iuz the Old, and his spit ages victims, so there should be some nasty effects available based on that premise as well (ghosts age 10-40 years, Iuz's spit ages 1-6 years and withers!)</li> </ul></li> <li data-xf-list-type="ul">I'd also consider all sorts of gonzo/planar effects, as well (you may want to look up some of my ideas in Knockspells #3 and 4 which touch on planar/gate-based spells and magics):<ul> <li data-xf-list-type="ul">non-euclidean geometry (there's an essay for how to use this to create such HPL-ish dungeons in Dungeon #6 "Forbidden Mountain")</li> <li data-xf-list-type="ul">nested demi-planes with wildly different characteristics (many inimical to mortals, of course): a gauntlet of hostile environs for people who don't know the back door</li> <li data-xf-list-type="ul">non-standard magic effects: if evil altars in a simple dungeon level can reduce the chances for PCs to turn undead, what vile nastiness is present in the inner sanctum of Iuz??: perhaps time passes incredibly quickly in his environs, so that even if the PCs succeed in slaying his physical body, once they leave his power base, they turn to dust as they re-enter the timestream 1000 years later (or whatever); perhaps non-evil spells are suppressed, or twisted into Iuz's service; etc.</li> </ul></li> <li data-xf-list-type="ul">Lastly, Iuz is said (per Sargent) to have gotten his power via the Soul Husks, which offer all sorts of interesting ideas just from their names---has Iuz lured the PCs into his inner sanctum in order to drain their souls and fuel his next stage of parthanogensis?</li> </ul><p></p><p>In terms of Iuz's abilities as a demi- or lesser-god: </p><ul> <li data-xf-list-type="ul">don't forget to use the standard divine abilities available to such creatures in the 1983 GH boxed set (and they're also printed in the Gods of Greyhawk columns in Dragons 67 or 86); you may want to allow him reversed forms of spells like Resurrection --> Destruction, of course!</li> <li data-xf-list-type="ul">he's a <strong>16th</strong> level assassin---that's 1 level higher than the Grandfather of Assassins, which is the class max in 1e---so assassination should definitely be part of his planning, in many forms</li> <li data-xf-list-type="ul">his cape provides some nice effects, but could certainly be bumped up on the artifact/relic level, and granted some more powers</li> </ul></blockquote><p></p>
[QUOTE="grodog, post: 5777732, member: 1613"] In terms of physical location ideas: [list] [*]Iuz's seat/place of power should be distinct from him home(s), and should be intrinsically tied to his essential nature: it should ooze "Iuz" and Iuz should ooze power even moreso when within its confines [*]his portfolio includes Oppression, Deceit, Wickedness, and Pain, so taking them one at a time: [list] [*]Oppression: PCs lose the will to continue, their suffer from hopelessness (see symbol), they give up, and allow themselves to be crushed by Iuz simply to end their own sufferings [*]Deceit: illusions, lies, words being twisted, half-truths, PCs trust erodes to the point that they attack one another; nothing is as it seems: spies, dopplegangers, clones, twins, mirrors of opposition, etc. [*]Wickedness: spite, contagious evil glee, temptation to vileness and succumbing to it, giving in to your inner demon (Poe's "Imp of the Perverse"), hatred and the freedom of it ([I]that [/I]reminds me of Sep's "Wave of Hate" cast by Graz'zt in his Wyre storyhour: worth looking up!) [*]Pain: emotional as well as physical: PCs fallen comrades (or family members or allies or loved ones or whatever) are trotted out as sock puppets forced to do the bidding of their most-hated foe, and the PCs are forced to kill them/damn them to eternal torture/watch Iuz eat their souls, etc.) [*]Iuz is Iuz the Old, and his spit ages victims, so there should be some nasty effects available based on that premise as well (ghosts age 10-40 years, Iuz's spit ages 1-6 years and withers!) [/list] [*]I'd also consider all sorts of gonzo/planar effects, as well (you may want to look up some of my ideas in Knockspells #3 and 4 which touch on planar/gate-based spells and magics): [list] [*]non-euclidean geometry (there's an essay for how to use this to create such HPL-ish dungeons in Dungeon #6 "Forbidden Mountain") [*]nested demi-planes with wildly different characteristics (many inimical to mortals, of course): a gauntlet of hostile environs for people who don't know the back door [*]non-standard magic effects: if evil altars in a simple dungeon level can reduce the chances for PCs to turn undead, what vile nastiness is present in the inner sanctum of Iuz??: perhaps time passes incredibly quickly in his environs, so that even if the PCs succeed in slaying his physical body, once they leave his power base, they turn to dust as they re-enter the timestream 1000 years later (or whatever); perhaps non-evil spells are suppressed, or twisted into Iuz's service; etc. [/list] [*]Lastly, Iuz is said (per Sargent) to have gotten his power via the Soul Husks, which offer all sorts of interesting ideas just from their names---has Iuz lured the PCs into his inner sanctum in order to drain their souls and fuel his next stage of parthanogensis?[/list] In terms of Iuz's abilities as a demi- or lesser-god: [list] [*]don't forget to use the standard divine abilities available to such creatures in the 1983 GH boxed set (and they're also printed in the Gods of Greyhawk columns in Dragons 67 or 86); you may want to allow him reversed forms of spells like Resurrection --> Destruction, of course! [*]he's a [B]16th[/B] level assassin---that's 1 level higher than the Grandfather of Assassins, which is the class max in 1e---so assassination should definitely be part of his planning, in many forms [*]his cape provides some nice effects, but could certainly be bumped up on the artifact/relic level, and granted some more powers [/list] [/QUOTE]
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