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What details do I need for an assassination target?
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<blockquote data-quote="Rel" data-source="post: 5452161" data-attributes="member: 99"><p>Interesting idea for a game and a creative idea in using Dread as well. I'll note right away that Dread, because it is so mechanics light and of course without anything like a battlemat, lends itself well to the party splitting up.</p><p></p><p>The first thing that resonates with me about this game is the idea of player handouts. I think that coming up with a "dossier" of sorts for each target would be totally cool. And it could also be one of those "picture worth a thousand words" moments where the file on the target contains most of the info you'd normally deliver via Q&A with the players. Things like the target's home address or favorite restaurant or other such info that they might use to set up the hit.</p><p></p><p>The other idea that comes to me in terms of complications is having there be some conditions on the assassinations. For example let's say they are given targets A, B & C. They are told that targets A and B must be killed simultaneously or nearly so (maybe they are told why or maybe not). And target C must be killed within 24 hours of A and B and it must look like an accident. This makes things MUCH more challenging than "Here's a list of three guys who need to be taken out."</p></blockquote><p></p>
[QUOTE="Rel, post: 5452161, member: 99"] Interesting idea for a game and a creative idea in using Dread as well. I'll note right away that Dread, because it is so mechanics light and of course without anything like a battlemat, lends itself well to the party splitting up. The first thing that resonates with me about this game is the idea of player handouts. I think that coming up with a "dossier" of sorts for each target would be totally cool. And it could also be one of those "picture worth a thousand words" moments where the file on the target contains most of the info you'd normally deliver via Q&A with the players. Things like the target's home address or favorite restaurant or other such info that they might use to set up the hit. The other idea that comes to me in terms of complications is having there be some conditions on the assassinations. For example let's say they are given targets A, B & C. They are told that targets A and B must be killed simultaneously or nearly so (maybe they are told why or maybe not). And target C must be killed within 24 hours of A and B and it must look like an accident. This makes things MUCH more challenging than "Here's a list of three guys who need to be taken out." [/QUOTE]
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What details do I need for an assassination target?
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