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What details do I need for an assassination target?
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<blockquote data-quote="Rel" data-source="post: 5455008" data-attributes="member: 99"><p>I'd say two or three. Remember, you can always throw more complications in their way as you go.</p><p></p><p>But my bigger concern is that I've never seen a Dread game go six hours and that seems like it could be a problem. Consider that the only method of conflict resolution is pulling from the tower. Even if you move at a very slow pace, your tower should be getting VERY unstable by 2 hours into the game. Assuming that somebody knocks the tower over around that time then they are effectively out of the game for the next four hours. Even if they aren't killed and they are Dead Man Walking, they can't make any pulls for the rest of a four hour session.</p><p></p><p>I'd be wary of dragging things out too long with Dread.</p></blockquote><p></p>
[QUOTE="Rel, post: 5455008, member: 99"] I'd say two or three. Remember, you can always throw more complications in their way as you go. But my bigger concern is that I've never seen a Dread game go six hours and that seems like it could be a problem. Consider that the only method of conflict resolution is pulling from the tower. Even if you move at a very slow pace, your tower should be getting VERY unstable by 2 hours into the game. Assuming that somebody knocks the tower over around that time then they are effectively out of the game for the next four hours. Even if they aren't killed and they are Dead Man Walking, they can't make any pulls for the rest of a four hour session. I'd be wary of dragging things out too long with Dread. [/QUOTE]
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What details do I need for an assassination target?
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