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<blockquote data-quote="RFisher" data-source="post: 2061906" data-attributes="member: 3608"><p>The less likely it is to be encountered or cared about by the PCs, the less need for it to be written.</p><p></p><p>I want a map with locations of interest marked & a key describing those places & the important NPCs therein.</p><p></p><p>I want encounter charts for different areas.</p><p></p><p>I love the random building tables in the old AD&D Lankhmar book. (If the PCs ducked into a random building, you roll on some tables based on what part of the city they were in to figure out what kind of building it might be. They also had some generic floorplans that could then be used.)</p><p></p><p>Some brief history/backstory is nice, but I want it to be brief. The more text I have to absorb in order to decide what to ignore, the least likely I'm going to find your setting worth my time.</p><p></p><p>Demographics & economics? I don't think you need to detail this stuff. If you've based your design on those things, they will come through without you having to detail them. (If 90% of the population is human, that'll be reflected in your NPCs & encounter charts. If a town depends upon fishing, that will be obvious from its location, the types of businesses, & some key NPCs.)</p></blockquote><p></p>
[QUOTE="RFisher, post: 2061906, member: 3608"] The less likely it is to be encountered or cared about by the PCs, the less need for it to be written. I want a map with locations of interest marked & a key describing those places & the important NPCs therein. I want encounter charts for different areas. I love the random building tables in the old AD&D Lankhmar book. (If the PCs ducked into a random building, you roll on some tables based on what part of the city they were in to figure out what kind of building it might be. They also had some generic floorplans that could then be used.) Some brief history/backstory is nice, but I want it to be brief. The more text I have to absorb in order to decide what to ignore, the least likely I'm going to find your setting worth my time. Demographics & economics? I don't think you need to detail this stuff. If you've based your design on those things, they will come through without you having to detail them. (If 90% of the population is human, that'll be reflected in your NPCs & encounter charts. If a town depends upon fishing, that will be obvious from its location, the types of businesses, & some key NPCs.) [/QUOTE]
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