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*TTRPGs General
What Did Alignments Ever Do For D&D?
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<blockquote data-quote="howandwhy99" data-source="post: 5359773" data-attributes="member: 3192"><p>It's Diaglo's OD&D. OD&D has 3 alignments: Lawful, Neutral, and Chaotic. They are designations of factions in the whole games, the multiverse, from the deities on down. </p><p></p><p>I still haven't decoded what they are in the OD&D game, but I play them as part of all human behavior/expression. Certain tactics and strategies express certain alignment leanings. Behaving/expressing an alignment not one's own may eventually shift a PC to an unplayable alignment, Chaotic, and as an NPC they would keep expressing as such until converted. Sort of like resurrecting a PC to be played again, but they aren't dead in the mean time.</p><p></p><p>Well, yes. But the players are deciphering what that means in the particular game. In general, if a creature is being destructive, they are expressing chaos. If constructive, then lawful. And more self serving lies in the realm of neutrality.</p><p></p><p>Yeah, but we don't have good or evil or bad behaviors as alignments in the multiverse. These are loosely defined as some spells can detect such, but that detection is mostly about malevolent or benevolent behavior towards the individual caster/user. If you attempted to attack a party member, protection from evil would kick in assuming the spell was in place. This is regardless of one's intent. An attack to harm is harm and falls under evil to the person. And similar magics with evil in the descriptor follow suit. It's different from AD&D and other systems. </p><p></p><p>Sort of, but personality usually really isn't alignment in this case. No good or evil archetypes fall under it. Allies could appear mean and nasty, but still be allies with lawful or neutral alignments - even if they behaved malevolently to another while following the law. It's more about the tactics used in play. Did they burn down the town after clearing it of goblins? They're expressing chaotic tendencies/chaotic alignment language. Those fortifications could have been repopulated for one's self and allies, but now those resources have been destroyed. I think it's far more about the scripted actions used by NPCs, than PCs. And as players don't know those scripts necessarily they learn the alignment languages as they go along.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5359773, member: 3192"] It's Diaglo's OD&D. OD&D has 3 alignments: Lawful, Neutral, and Chaotic. They are designations of factions in the whole games, the multiverse, from the deities on down. I still haven't decoded what they are in the OD&D game, but I play them as part of all human behavior/expression. Certain tactics and strategies express certain alignment leanings. Behaving/expressing an alignment not one's own may eventually shift a PC to an unplayable alignment, Chaotic, and as an NPC they would keep expressing as such until converted. Sort of like resurrecting a PC to be played again, but they aren't dead in the mean time. Well, yes. But the players are deciphering what that means in the particular game. In general, if a creature is being destructive, they are expressing chaos. If constructive, then lawful. And more self serving lies in the realm of neutrality. Yeah, but we don't have good or evil or bad behaviors as alignments in the multiverse. These are loosely defined as some spells can detect such, but that detection is mostly about malevolent or benevolent behavior towards the individual caster/user. If you attempted to attack a party member, protection from evil would kick in assuming the spell was in place. This is regardless of one's intent. An attack to harm is harm and falls under evil to the person. And similar magics with evil in the descriptor follow suit. It's different from AD&D and other systems. Sort of, but personality usually really isn't alignment in this case. No good or evil archetypes fall under it. Allies could appear mean and nasty, but still be allies with lawful or neutral alignments - even if they behaved malevolently to another while following the law. It's more about the tactics used in play. Did they burn down the town after clearing it of goblins? They're expressing chaotic tendencies/chaotic alignment language. Those fortifications could have been repopulated for one's self and allies, but now those resources have been destroyed. I think it's far more about the scripted actions used by NPCs, than PCs. And as players don't know those scripts necessarily they learn the alignment languages as they go along. [/QUOTE]
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