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What Did Alignments Ever Do For D&D?
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<blockquote data-quote="tuxgeo" data-source="post: 5360522" data-attributes="member: 61026"><p>There are other clues, as well: </p><p>1. Would it make sense to your character to hear someone described as being "disgustingly healthy?" (Does your character ever find health to be disgusting? Would your character ever seek to make a "disgustingly healthy" person less healthy by any means, such as poison or stress or exhaustion or infection or addiction?) </p><p>2. Suppose your character hears someone say, "Let no good deed go unpunished!" Would that seem sensible? Would your character take it as a joke -- as being irony or sarcasm? What if some person your character knew always acted in ways to punish good deeds, seemingly as a matter of policy or matter of course? Would your character approve of that? </p><p>3. Is trust always misplaced? Does your character look for opportunities to betray trust? Does your character enjoy being around people who are offended or amused by an insufficiency of cynicism? Is your character most comfortable in a "watch your back or die" environment? </p><p>4. Charitableness: Is any evidence ambiguous? Is every statement equally provable? Who should have the burden of proof, and who gets the benefit of the doubt? Is it wiser to doubt everything; or are there some situations where the cost of acquiring proof could be prohibitive? Can eyewitnesses ever be believed by anyone who was not physically there? Does the absence or availability of any other possible proof matter? </p><p></p><p>Those are also alignment questions, though they do not appear on any online tests that I have seen. </p><p></p><p></p><p>This: "waver or change or grow." <em><strong>Yes</strong>.</em> Alignment drift can happen, and that fact adequately (IMHO) provides sufficient protection from any tendency that an alignment system might have to discourage or dissuade character development and growth. </p><p>(Do you want your PC to grow in another, fuller direction? If you do, then describe that growth and change as you will; but also describe the shift of the character's alignment as you do so. That just adds to the change, instead of detracting from it.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5360522, member: 61026"] There are other clues, as well: 1. Would it make sense to your character to hear someone described as being "disgustingly healthy?" (Does your character ever find health to be disgusting? Would your character ever seek to make a "disgustingly healthy" person less healthy by any means, such as poison or stress or exhaustion or infection or addiction?) 2. Suppose your character hears someone say, "Let no good deed go unpunished!" Would that seem sensible? Would your character take it as a joke -- as being irony or sarcasm? What if some person your character knew always acted in ways to punish good deeds, seemingly as a matter of policy or matter of course? Would your character approve of that? 3. Is trust always misplaced? Does your character look for opportunities to betray trust? Does your character enjoy being around people who are offended or amused by an insufficiency of cynicism? Is your character most comfortable in a "watch your back or die" environment? 4. Charitableness: Is any evidence ambiguous? Is every statement equally provable? Who should have the burden of proof, and who gets the benefit of the doubt? Is it wiser to doubt everything; or are there some situations where the cost of acquiring proof could be prohibitive? Can eyewitnesses ever be believed by anyone who was not physically there? Does the absence or availability of any other possible proof matter? Those are also alignment questions, though they do not appear on any online tests that I have seen. This: "waver or change or grow." [I][B]Yes[/B].[/I] Alignment drift can happen, and that fact adequately (IMHO) provides sufficient protection from any tendency that an alignment system might have to discourage or dissuade character development and growth. (Do you want your PC to grow in another, fuller direction? If you do, then describe that growth and change as you will; but also describe the shift of the character's alignment as you do so. That just adds to the change, instead of detracting from it.) [/QUOTE]
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