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What Did Alignments Ever Do For D&D?
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<blockquote data-quote="Elf Witch" data-source="post: 5365320" data-attributes="member: 9037"><p>Actually I don't think that at all. Even good people can sometimes slip and not do the good thing. As I have said before alignment should not be a straight jacket it should be a guideline.</p><p></p><p>Like the issue of torture imo good aligned people don't use true physical torture as a way to get information without at least trying other methods first. As a last resort I can see a good person feeling that he is left with no choice. </p><p></p><p>I think you have this impression because I use alignments in my game that I like to stifle role playing choices of my players and that I make them stick to what they wrote on their character sheet. </p><p></p><p>I don't, a player is free to take any action he wants he is free to change the way he plays his character. The thing is that their are always consequences both good and bad for the choices we make.</p><p></p><p>As I have said I expect my players to try and have some internal consistency in the way they choose to play their characters. This makes for a better game for everyone at the table not just for me as the DM but the other players as well.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5365320, member: 9037"] Actually I don't think that at all. Even good people can sometimes slip and not do the good thing. As I have said before alignment should not be a straight jacket it should be a guideline. Like the issue of torture imo good aligned people don't use true physical torture as a way to get information without at least trying other methods first. As a last resort I can see a good person feeling that he is left with no choice. I think you have this impression because I use alignments in my game that I like to stifle role playing choices of my players and that I make them stick to what they wrote on their character sheet. I don't, a player is free to take any action he wants he is free to change the way he plays his character. The thing is that their are always consequences both good and bad for the choices we make. As I have said I expect my players to try and have some internal consistency in the way they choose to play their characters. This makes for a better game for everyone at the table not just for me as the DM but the other players as well. [/QUOTE]
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