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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What did Level Up: Advanced 5th Edition fix with regards to 5e D&D?
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<blockquote data-quote="zen_cat" data-source="post: 8720802" data-attributes="member: 6994804"><p>There are a lot of things that I like, but the main one is introducing asymetric complexity; it remains easy to run for the DM, but players have a many more choices in creation and during play. </p><p></p><p>This keeps my favourite aspect of 5e, since other similar games like pathfinder always tended to fall apart at around 11th-13th level as optimized characters pull way ahead of their non-optimized counterparts. Challenging them properly is tricky and accidental TPKs become more possible. 5e was easy to run, and stayed easy, though the monsters did seem a little boring to me. Monstrous Menagerie (and to some extent the <em>The Monsters Know What They Are Doing</em> books) have fixed this vanilla monster issue for me, while keeping the game easy to run.</p><p></p><p>On the player's side, chararacters have a lot more options and it's just a meatier system to get your head around. There is a much higher variance of types of characters, and there are many more choices all the time. I have read that the density of choices during a session that the players make is what drives engaging games, and I think I agree with that theory. It also stops the 'dead level' issue where you gain a level and the only change is something like 5 hp and a spell.</p></blockquote><p></p>
[QUOTE="zen_cat, post: 8720802, member: 6994804"] There are a lot of things that I like, but the main one is introducing asymetric complexity; it remains easy to run for the DM, but players have a many more choices in creation and during play. This keeps my favourite aspect of 5e, since other similar games like pathfinder always tended to fall apart at around 11th-13th level as optimized characters pull way ahead of their non-optimized counterparts. Challenging them properly is tricky and accidental TPKs become more possible. 5e was easy to run, and stayed easy, though the monsters did seem a little boring to me. Monstrous Menagerie (and to some extent the [I]The Monsters Know What They Are Doing[/I] books) have fixed this vanilla monster issue for me, while keeping the game easy to run. On the player's side, chararacters have a lot more options and it's just a meatier system to get your head around. There is a much higher variance of types of characters, and there are many more choices all the time. I have read that the density of choices during a session that the players make is what drives engaging games, and I think I agree with that theory. It also stops the 'dead level' issue where you gain a level and the only change is something like 5 hp and a spell. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What did Level Up: Advanced 5th Edition fix with regards to 5e D&D?
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