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What did TSR do wrong?
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<blockquote data-quote="Dragonhelm" data-source="post: 3471003" data-attributes="member: 3867"><p>The introduction of the SAGA rules for Dragonlance coupled with the sudden time jump and the massive world changes were a blow to Dragonlance. It isn't that all of this was bad, per se, but that it happened so suddenly without easing fans into it. </p><p></p><p>I remember once hearing Peter Adkison talking about how TSR had all these great worlds, but the people who made them great had moved on. He sought to bring them back in. That's a large part of what brough Weis and Hickman back to Dragonlance.</p><p></p><p>It is my belief that Weis and Hickman did their part to save Dragonlance, and that they were successful. The end of War of Souls led to a revised setting where Paladine and Takhisis weren't stealing the spotlight, and where elements of the 4th and 5th ages could co-exist in a single whole. It was an exciting time, with wizards and sorcerers in conflict, mystics and clerics in conflict, and a world trying to rebuild.</p><p></p><p>Likewise, the fan movement to keep the DL game alive and the subsequent licensing of Dragonlance to Sovereign Press using the d20 rules brought new life to Dragonlance gaming. What a wonderful ride that's been! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3471003, member: 3867"] The introduction of the SAGA rules for Dragonlance coupled with the sudden time jump and the massive world changes were a blow to Dragonlance. It isn't that all of this was bad, per se, but that it happened so suddenly without easing fans into it. I remember once hearing Peter Adkison talking about how TSR had all these great worlds, but the people who made them great had moved on. He sought to bring them back in. That's a large part of what brough Weis and Hickman back to Dragonlance. It is my belief that Weis and Hickman did their part to save Dragonlance, and that they were successful. The end of War of Souls led to a revised setting where Paladine and Takhisis weren't stealing the spotlight, and where elements of the 4th and 5th ages could co-exist in a single whole. It was an exciting time, with wizards and sorcerers in conflict, mystics and clerics in conflict, and a world trying to rebuild. Likewise, the fan movement to keep the DL game alive and the subsequent licensing of Dragonlance to Sovereign Press using the d20 rules brought new life to Dragonlance gaming. What a wonderful ride that's been! :) [/QUOTE]
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