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What did TSR do wrong?
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<blockquote data-quote="wingsandsword" data-source="post: 3471600" data-attributes="member: 14159"><p>I think why people have been drawing comparisons about T</p><p></p><p>As for the many things they did to draw ire, I think they've been documented well so far in this thread: Making the game politically correct by eliminating assassins, half-orcs, and renaming demons, devils and hell (among many other changes). A very hard-line policy about intellectual property that alienated fans. A notable decline in the quality of the product line. Very few products being made for generic setting-free D&D. I know some people were seriously upset at the way their favorite settings (Dragonlance and Planescape) were handled in storyline/metaplot. The books had a tendency to assume you had every other book ever published and would require or refer you to some old out-of-print book to be able to use much of what was in the book you just bought. They turned out lots of lackluster non-D&D products that seemed to take their attention away from D&D (SAGA and Dragon Dice come to mind). </p><p></p><p>The company was run by non-gamers who hated gamers, and it showed.</p><p></p><p>Now, WotC is nowhere near what old TSR was in terms of hostility towards fans, I think the comparison tends towards hyperbole. In the "bad old days" of "T$R" a company acting like WotC is today would have been a knight in shining armor by comparison, but in giving Dungeon and Dragon Magazines the axe, some fans are feeling an echo of the "we don't care about our fans" attitude.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3471600, member: 14159"] I think why people have been drawing comparisons about T As for the many things they did to draw ire, I think they've been documented well so far in this thread: Making the game politically correct by eliminating assassins, half-orcs, and renaming demons, devils and hell (among many other changes). A very hard-line policy about intellectual property that alienated fans. A notable decline in the quality of the product line. Very few products being made for generic setting-free D&D. I know some people were seriously upset at the way their favorite settings (Dragonlance and Planescape) were handled in storyline/metaplot. The books had a tendency to assume you had every other book ever published and would require or refer you to some old out-of-print book to be able to use much of what was in the book you just bought. They turned out lots of lackluster non-D&D products that seemed to take their attention away from D&D (SAGA and Dragon Dice come to mind). The company was run by non-gamers who hated gamers, and it showed. Now, WotC is nowhere near what old TSR was in terms of hostility towards fans, I think the comparison tends towards hyperbole. In the "bad old days" of "T$R" a company acting like WotC is today would have been a knight in shining armor by comparison, but in giving Dungeon and Dragon Magazines the axe, some fans are feeling an echo of the "we don't care about our fans" attitude. [/QUOTE]
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