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What did TSR do wrong?
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<blockquote data-quote="teitan" data-source="post: 3481536" data-attributes="member: 3457"><p>2e did have some great art up until the revision. I think the problem with the core book cover for the PHB and DMG was just really bad design. The logo looked like crap and the text was generic. The black border for the spine was also weak. Had the cover been a wrap around or something like that, it would have been 100% better, a battle image of some sort. </p><p></p><p>The art was great but there was some pretty generic pieces as well. The paintings presented a haphazard theme which implied AD&D could do a lot more than it did and the designers did stretch the system quite a bit to try and accomplish that goal. </p><p></p><p>Kits were what got to me. They were cool through the first four PHBR books, not too bad but not too much. A few sucked and seemed to have zero benefits but still had drawbacks! Then it started getting a bit much but we also were able to deal. A bladesinger was no big in our games, they just didn't get as much magic, mostly potions and scrolls while the items went to the other players until they theoretically caught up with the bladesinger. Kits just seemed to be a way around creating new classes for every idea and variation and taking up page space in the supplements. That was cool.</p><p></p><p>I used to hate 2e but in the last few years I have started to like it more and more.</p></blockquote><p></p>
[QUOTE="teitan, post: 3481536, member: 3457"] 2e did have some great art up until the revision. I think the problem with the core book cover for the PHB and DMG was just really bad design. The logo looked like crap and the text was generic. The black border for the spine was also weak. Had the cover been a wrap around or something like that, it would have been 100% better, a battle image of some sort. The art was great but there was some pretty generic pieces as well. The paintings presented a haphazard theme which implied AD&D could do a lot more than it did and the designers did stretch the system quite a bit to try and accomplish that goal. Kits were what got to me. They were cool through the first four PHBR books, not too bad but not too much. A few sucked and seemed to have zero benefits but still had drawbacks! Then it started getting a bit much but we also were able to deal. A bladesinger was no big in our games, they just didn't get as much magic, mostly potions and scrolls while the items went to the other players until they theoretically caught up with the bladesinger. Kits just seemed to be a way around creating new classes for every idea and variation and taking up page space in the supplements. That was cool. I used to hate 2e but in the last few years I have started to like it more and more. [/QUOTE]
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