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What did we do before feats, skills, and prestige classes?
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<blockquote data-quote="KenSeg" data-source="post: 2832026" data-attributes="member: 32662"><p>Skills, feats and rules are tools that can be helpful to a DM that is in need of that support. Not all DMs are created equal in their ability to create house-rules and such to expand a game and the WOTC rules are wonderful for those who have neither the apptitude or time to do so. My own DM, with whom I have been playing for almost 20 years now, created many house-rules in the past that are just now making their way into WOTC official rules. However, he no longer has the time to spend on creating such anymore due to work, children and energy. So now we utilize more official feats, skills and such and are glad to have them available.</p><p></p><p>However, I would like to say one thing for the benefit of the newer players in this wonderful hobby. Ten years from now you will not remember the awesome trip attack feat your character had back then. You will likely remember that he was famous for this ability to get drunk every single time at the bar or always fall in lust with the lady who turns out to be a demon or such. </p><p></p><p>I have been playing since 1978 and have created dozens of characters over the years of all classes and races. I remember a handful now and none of them had wonderful skills or such but were roleplayed in a unique way. There was Garth, a standard fighter who always managed to fall off his horse in combat and created the unique style of fighting that is still called Buttsu. There is Loren, a run of the mill elf magic-user who developed into a one-man crusade to repopulate the elven race. My jamacian-style wizard who dabbled in delivering babies. Spend your time making unique characters, regardless of the rules and you will have fond memories at the end of your days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>-KenSeg</p><p>gaming since 1978</p></blockquote><p></p>
[QUOTE="KenSeg, post: 2832026, member: 32662"] Skills, feats and rules are tools that can be helpful to a DM that is in need of that support. Not all DMs are created equal in their ability to create house-rules and such to expand a game and the WOTC rules are wonderful for those who have neither the apptitude or time to do so. My own DM, with whom I have been playing for almost 20 years now, created many house-rules in the past that are just now making their way into WOTC official rules. However, he no longer has the time to spend on creating such anymore due to work, children and energy. So now we utilize more official feats, skills and such and are glad to have them available. However, I would like to say one thing for the benefit of the newer players in this wonderful hobby. Ten years from now you will not remember the awesome trip attack feat your character had back then. You will likely remember that he was famous for this ability to get drunk every single time at the bar or always fall in lust with the lady who turns out to be a demon or such. I have been playing since 1978 and have created dozens of characters over the years of all classes and races. I remember a handful now and none of them had wonderful skills or such but were roleplayed in a unique way. There was Garth, a standard fighter who always managed to fall off his horse in combat and created the unique style of fighting that is still called Buttsu. There is Loren, a run of the mill elf magic-user who developed into a one-man crusade to repopulate the elven race. My jamacian-style wizard who dabbled in delivering babies. Spend your time making unique characters, regardless of the rules and you will have fond memories at the end of your days. :D -KenSeg gaming since 1978 [/QUOTE]
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