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What did we do before feats, skills, and prestige classes?
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<blockquote data-quote="painandgreed" data-source="post: 2832373" data-attributes="member: 24969"><p>Yes, in 1E, we'd use imagination and house rules. So when your Legolas modeled elf jumps and grabs ahold of a tusk and swing sup on the back of the monster, you would use your fighter or ranger elf and tell the DM, "I jump up and grab the tusk of the monster and swing over ontop and shoot it in the head". the Dm would either say "ok", "You can't do that", "Make a dex check to swing up and then take and attack roll as your action", "make and attack roll to grab the tusk and swing up and that's your action this round", "use these acrobatic rules I made up", or anything else that the DM thought was proper. Each DM and each campaign was different. With each version of (A)D&D, they have basically added in those house rules or similar versions so that games become more and more standardized. Now it becomes possible to travel from one game to another even across the country and still have a good idea of how a DM will handle the situation or at least be able to suggest a reasonable course of action he'll understand. In 1E, if you played under a different DM, you had no idea how he'd handle it and he'd have no idea what to think of rules or solutions other DMs had come up with. Now if you ask to make a jump roll as a move action to swing via tusk onto of the monster and then make an attack action, every DM will understand what you mean.</p><p></p><p>Ya, there was lots of imagination used, but also the first thing I had to ask any new gaming group was what house rules they played with. Many times they didn't even had then codified but they simply all knew them. Often, I'd be handed a three ring binder of house rules that would take me a couple of game sessions to read through and more to master. This is one of the main reasons I enjoy and play the new versions despite a preceived loss of imagination.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2832373, member: 24969"] Yes, in 1E, we'd use imagination and house rules. So when your Legolas modeled elf jumps and grabs ahold of a tusk and swing sup on the back of the monster, you would use your fighter or ranger elf and tell the DM, "I jump up and grab the tusk of the monster and swing over ontop and shoot it in the head". the Dm would either say "ok", "You can't do that", "Make a dex check to swing up and then take and attack roll as your action", "make and attack roll to grab the tusk and swing up and that's your action this round", "use these acrobatic rules I made up", or anything else that the DM thought was proper. Each DM and each campaign was different. With each version of (A)D&D, they have basically added in those house rules or similar versions so that games become more and more standardized. Now it becomes possible to travel from one game to another even across the country and still have a good idea of how a DM will handle the situation or at least be able to suggest a reasonable course of action he'll understand. In 1E, if you played under a different DM, you had no idea how he'd handle it and he'd have no idea what to think of rules or solutions other DMs had come up with. Now if you ask to make a jump roll as a move action to swing via tusk onto of the monster and then make an attack action, every DM will understand what you mean. Ya, there was lots of imagination used, but also the first thing I had to ask any new gaming group was what house rules they played with. Many times they didn't even had then codified but they simply all knew them. Often, I'd be handed a three ring binder of house rules that would take me a couple of game sessions to read through and more to master. This is one of the main reasons I enjoy and play the new versions despite a preceived loss of imagination. [/QUOTE]
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