Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What did we do before feats, skills, and prestige classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 2832915" data-attributes="member: 2268"><p>Well, at first we made characters that fit the archetypes presented in the rules...and even with Basic D&D we got "feats" for some classes (fighter abilities), and "prestige classes" (druid, paladin, etc), and later we got proficiencies, some of which doubled as feats as well, and weapon mastery...so there was well enough stuff to flesh out existing characters. Apart from new regional classes presented in the Gazetteer series to spice up the region. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Apart from the mechanistic side, we simply played the character every which way we imagined him to be, and probably gave our DMs more than enough rope to hang us with every time we brought up one of our made-up weaknesses...which promptly was turned into some kind of check or save we had to pass if the situation came up ("Hey, YOU keep mentioning your magic-user is afraid of heights, don't complain to me he has to roll a Wisdom check to cross that very narrow rope bridge across the chasm!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>And if push came to shove, and the right DM, we simply bent the rules until they either broke or gave us the character we wanted out of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think we wasted as much time back then arguing about HOW to rule a certain situation in the first place as we waste today arguing about WHICH rule should be applied, and if there are errata for it. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2832915, member: 2268"] Well, at first we made characters that fit the archetypes presented in the rules...and even with Basic D&D we got "feats" for some classes (fighter abilities), and "prestige classes" (druid, paladin, etc), and later we got proficiencies, some of which doubled as feats as well, and weapon mastery...so there was well enough stuff to flesh out existing characters. Apart from new regional classes presented in the Gazetteer series to spice up the region. :) Apart from the mechanistic side, we simply played the character every which way we imagined him to be, and probably gave our DMs more than enough rope to hang us with every time we brought up one of our made-up weaknesses...which promptly was turned into some kind of check or save we had to pass if the situation came up ("Hey, YOU keep mentioning your magic-user is afraid of heights, don't complain to me he has to roll a Wisdom check to cross that very narrow rope bridge across the chasm!" :p ) And if push came to shove, and the right DM, we simply bent the rules until they either broke or gave us the character we wanted out of them. ;) I think we wasted as much time back then arguing about HOW to rule a certain situation in the first place as we waste today arguing about WHICH rule should be applied, and if there are errata for it. :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What did we do before feats, skills, and prestige classes?
Top