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Community
General Tabletop Discussion
*TTRPGs General
What did we do before feats, skills, and prestige classes?
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<blockquote data-quote="I'm A Banana" data-source="post: 2839164" data-attributes="member: 2067"><p>Felon. Manbabies. Now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>It was closely akin to watching some elderly man say "Boy, back in my day, we knew the value of a dollar! Not like today where you spend $10 on a 2 hour movie with sex and drugs!"</p><p></p><p>People have always played D&D to have fun. Back inna day, it apparently consisted of fighting uphil against a system that limited what you could do at any turn and making it enjoyable almost despite itself. It said "Now you can play heroes from myth!" and then required you to bludgeon it into submission with the power of your <em>imagination</em> (e.g.: something outside of the game) before it worked like that.</p><p></p><p>Now, it says "Now you can play heroes from myth!" and gives you at least half a dozen ways you can do that, depending upon your sources, your budget, and your interpretation.</p><p></p><p>The old way had the dubious virtue of being made up as you went along. You can make up stuff as you go along in the new way, they just actually provide a framework for it.</p><p></p><p>It's like, people have been wanting to see movies about sex and drugs for pretty much all of humanity. It's only now that we're able to pay $10 to indulge that desire. </p><p></p><p>Now I'm babbling. Anyhoo, yeah, before the PrC's and feats and stuff people generally made up their own rules or played something else. D&D didn't do that whole thing very well.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2839164, member: 2067"] Felon. Manbabies. Now. :D It was closely akin to watching some elderly man say "Boy, back in my day, we knew the value of a dollar! Not like today where you spend $10 on a 2 hour movie with sex and drugs!" People have always played D&D to have fun. Back inna day, it apparently consisted of fighting uphil against a system that limited what you could do at any turn and making it enjoyable almost despite itself. It said "Now you can play heroes from myth!" and then required you to bludgeon it into submission with the power of your [I]imagination[/I] (e.g.: something outside of the game) before it worked like that. Now, it says "Now you can play heroes from myth!" and gives you at least half a dozen ways you can do that, depending upon your sources, your budget, and your interpretation. The old way had the dubious virtue of being made up as you went along. You can make up stuff as you go along in the new way, they just actually provide a framework for it. It's like, people have been wanting to see movies about sex and drugs for pretty much all of humanity. It's only now that we're able to pay $10 to indulge that desire. Now I'm babbling. Anyhoo, yeah, before the PrC's and feats and stuff people generally made up their own rules or played something else. D&D didn't do that whole thing very well. [/QUOTE]
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What did we do before feats, skills, and prestige classes?
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