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What did we do before feats, skills, and prestige classes?
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<blockquote data-quote="teitan" data-source="post: 2839382" data-attributes="member: 3457"><p>For me and my group, we didn't really think about every fighter being the same mechanically, we had different attributes and different NWPS but even that wasn't the big deal, it was actually the CHARACTER that we thought about. Sure, Sasha Quickblade and Valadriel Darkholme were essentially the same character at 5th level, sans magic items, but they were different people and that was all we thought about. In fact, we were so immersed in our characters that we didn't even notice these similarities mechanically until we played 3e. For us game balance wasn't whether the magic user was over shadowing the fighter in encounters but whether or not we got too much treasure or if an encounter might accidentally wipe out a party of 7. </p><p></p><p>I think 3e has gotten too caught up in the fiddly bits and game balance where no character overshadows another character. We look at the Cavalier or the Barbarian in Unearthed Arcana and talk about how they are soooooo broken but dammit, that wasn't the point and to cry and boohoo over that matter is to miss the whole point of the freakin' game... to HAVE FUN and these classes ARE FUN to play, they are fun to watch others play.</p><p></p><p>Another thing that has happened with 3e is that things have become almost too quantified. We used to do things like leaping onto chandeliers and other kewl Errol Flynn style theatrics but now it seems like everyone is like "well, you can't do that cause you don't have this *particular series of feats* and it says on page XX you need such and such feat to do this here as well so you can't do that either". I know that isn't what the rules say, penalties to the skill check etc but either the DCs are set so high that the untrained could NEVER accomplish such a tactic or the above arguement ensues. I noticed this especially in D20 Modern with automatic weapons. Players were assuming they couldn't use an Uzi because they didn't have the proper feats. What did we use to do? Make an ability check rolling your ability or under on a D20. It didn't matter if you had this or that, you just did it because it was FUN and KEWL. </p><p></p><p>I know like I sound like I am anti-3e. I am most certainly not but I think a lot of players out there need to play some OD&D or AD&D to remember that the game was about fun and not about number crunching and the above. Balance has become too strong an influence and is starting to overpower the fun. We are so caught up in whether things are balanced we aren't checking out the kewl factor at all.</p><p></p><p>3e is the best incarnation of D&D, I think most of us are in agreement on that but many of us seem to be really forgetting what made the game fun in the first place. I personally hope when 4e comes out they dial down the mechanics and dial up the kewl factor. 3e started out with a LOT of kewl factor and those three core books (3.0) are still waaaaay kewl. 3.5 is just wayyyyyyy to obsessed with "balance" and less concerned with "fun". Its almost a wargame and not an RPG.</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 2839382, member: 3457"] For me and my group, we didn't really think about every fighter being the same mechanically, we had different attributes and different NWPS but even that wasn't the big deal, it was actually the CHARACTER that we thought about. Sure, Sasha Quickblade and Valadriel Darkholme were essentially the same character at 5th level, sans magic items, but they were different people and that was all we thought about. In fact, we were so immersed in our characters that we didn't even notice these similarities mechanically until we played 3e. For us game balance wasn't whether the magic user was over shadowing the fighter in encounters but whether or not we got too much treasure or if an encounter might accidentally wipe out a party of 7. I think 3e has gotten too caught up in the fiddly bits and game balance where no character overshadows another character. We look at the Cavalier or the Barbarian in Unearthed Arcana and talk about how they are soooooo broken but dammit, that wasn't the point and to cry and boohoo over that matter is to miss the whole point of the freakin' game... to HAVE FUN and these classes ARE FUN to play, they are fun to watch others play. Another thing that has happened with 3e is that things have become almost too quantified. We used to do things like leaping onto chandeliers and other kewl Errol Flynn style theatrics but now it seems like everyone is like "well, you can't do that cause you don't have this *particular series of feats* and it says on page XX you need such and such feat to do this here as well so you can't do that either". I know that isn't what the rules say, penalties to the skill check etc but either the DCs are set so high that the untrained could NEVER accomplish such a tactic or the above arguement ensues. I noticed this especially in D20 Modern with automatic weapons. Players were assuming they couldn't use an Uzi because they didn't have the proper feats. What did we use to do? Make an ability check rolling your ability or under on a D20. It didn't matter if you had this or that, you just did it because it was FUN and KEWL. I know like I sound like I am anti-3e. I am most certainly not but I think a lot of players out there need to play some OD&D or AD&D to remember that the game was about fun and not about number crunching and the above. Balance has become too strong an influence and is starting to overpower the fun. We are so caught up in whether things are balanced we aren't checking out the kewl factor at all. 3e is the best incarnation of D&D, I think most of us are in agreement on that but many of us seem to be really forgetting what made the game fun in the first place. I personally hope when 4e comes out they dial down the mechanics and dial up the kewl factor. 3e started out with a LOT of kewl factor and those three core books (3.0) are still waaaaay kewl. 3.5 is just wayyyyyyy to obsessed with "balance" and less concerned with "fun". Its almost a wargame and not an RPG. Jason [/QUOTE]
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