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What did we do before feats, skills, and prestige classes?
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<blockquote data-quote="teitan" data-source="post: 2839903" data-attributes="member: 3457"><p>My point is that all this focus on nit picky detail has eliminated the fun. I can pick up an Uzi as an example and fire it, maybe even effectively but with the way the rules have been interpretted Jeb isn't going to because he didn't pick those feats to be able to use that Uzi. Jeb dies. For some reason players forget they can still do it but they get a penalty to the action for being untrained.</p><p></p><p>I'm sorry but a character should be able to be Errol Flynn without having to use all his feat slots to get that high of a jump and tumbling score to pull it off but again, while it isn't the RAW, many players and even DM's look at the Charsheet and say "nope, can't do that, you need these three feats and you have toughness, blind fighting and the anal swelling feats (cuz you just got screwed out of fun)". Uhhh, yeah I can, -4 penalty or even then a Dex check would do just fine. They don't think that way because 3.5 has become so quantified. Focus on game balance has ruined the fun factor in a lot of ways as well. That is the main arguement I see in this thread about how things have become in 3e. Balance. Balance SHOULD be in the hands of the DM, not the RAW. I like that 3e made it a little easier to have balance for the DM but I still think that 3.5 has taken it a little too far. Why are buffs so nerfed? That makes them essentially pointless because they wear off after a single combat and some of the CRs of these monsters are calculated with Buffs in mind. Well, if you wizard has been too busy preparing Buffs then the fighter is getting all the glory while even the high level Wizard is sitting back doing what 1st level wizards do, wait to be useful. </p><p></p><p>Polymorph. We played with Polymorph as written for AEONS, AEONS I SAY, and nobody complained, the DM kept the spell from becoming too potent etc. Now we have had how many new versions in how many years to supposedly fix a problem that a good DM won't let happen!!</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 2839903, member: 3457"] My point is that all this focus on nit picky detail has eliminated the fun. I can pick up an Uzi as an example and fire it, maybe even effectively but with the way the rules have been interpretted Jeb isn't going to because he didn't pick those feats to be able to use that Uzi. Jeb dies. For some reason players forget they can still do it but they get a penalty to the action for being untrained. I'm sorry but a character should be able to be Errol Flynn without having to use all his feat slots to get that high of a jump and tumbling score to pull it off but again, while it isn't the RAW, many players and even DM's look at the Charsheet and say "nope, can't do that, you need these three feats and you have toughness, blind fighting and the anal swelling feats (cuz you just got screwed out of fun)". Uhhh, yeah I can, -4 penalty or even then a Dex check would do just fine. They don't think that way because 3.5 has become so quantified. Focus on game balance has ruined the fun factor in a lot of ways as well. That is the main arguement I see in this thread about how things have become in 3e. Balance. Balance SHOULD be in the hands of the DM, not the RAW. I like that 3e made it a little easier to have balance for the DM but I still think that 3.5 has taken it a little too far. Why are buffs so nerfed? That makes them essentially pointless because they wear off after a single combat and some of the CRs of these monsters are calculated with Buffs in mind. Well, if you wizard has been too busy preparing Buffs then the fighter is getting all the glory while even the high level Wizard is sitting back doing what 1st level wizards do, wait to be useful. Polymorph. We played with Polymorph as written for AEONS, AEONS I SAY, and nobody complained, the DM kept the spell from becoming too potent etc. Now we have had how many new versions in how many years to supposedly fix a problem that a good DM won't let happen!! Jason [/QUOTE]
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What did we do before feats, skills, and prestige classes?
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