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What did we do before feats, skills, and prestige classes?
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<blockquote data-quote="Akrasia" data-source="post: 2840180" data-attributes="member: 23012"><p>When I played 1e AD&D and Basic/Expert D&D back in the day, there was no expectation that characters were meant to 'emulate' fictional heroes. D&D was its own genre, and didn't do a good job of 'emulating' <em>any</em> great fantasy fiction (despite some hamfisted attempts in the 'special printing' of D&DG, and the Lankhmar material).</p><p></p><p>This is <em>still</em> true. The D&D 3e magic system doesn't resemble anything in fiction, and the characters created in a standard D&D campaign do not resemble traditional fictional heroes at all (D&D PCs have way too much magic on average, for one thing).</p><p></p><p>Back in the day, if we wanted to emulate certain fictional worlds, we turned to <em>other</em> games -- games specifically designed for the fictional world in question. So for Elric's Young Kingdoms, we played <em>Stormbringer</em>, for Middle-earth we played <em>Middle-earth Roleplaying</em>, for 'mythical history' games we used GURPS + appropriate supplement, and so forth.</p><p></p><p>Same thing today. I wouldn't use D&D 3e for Middle-earth -- it is a <em>horrible</em> system for trying to emulate Tolkien. Likewise, for Conan I would use the Mongoose game (or, if I had time, a modified version of Eden's Cinematic Unisystem).</p><p></p><p>Many standard D&D archetypes do not even exist in fiction -- e.g. the cleric class. D&D is its own genre. Trying to bend it to reflect some other genre, or an established fantasy setting, without <em>radical</em> changes (essentially creating a new game, e.g. Conan or Lonewolf OGL), you're likely to simply break it and end up with a mess.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2840180, member: 23012"] When I played 1e AD&D and Basic/Expert D&D back in the day, there was no expectation that characters were meant to 'emulate' fictional heroes. D&D was its own genre, and didn't do a good job of 'emulating' [i]any[/i] great fantasy fiction (despite some hamfisted attempts in the 'special printing' of D&DG, and the Lankhmar material). This is [i]still[/i] true. The D&D 3e magic system doesn't resemble anything in fiction, and the characters created in a standard D&D campaign do not resemble traditional fictional heroes at all (D&D PCs have way too much magic on average, for one thing). Back in the day, if we wanted to emulate certain fictional worlds, we turned to [i]other[/i] games -- games specifically designed for the fictional world in question. So for Elric's Young Kingdoms, we played [i]Stormbringer[/i], for Middle-earth we played [i]Middle-earth Roleplaying[/i], for 'mythical history' games we used GURPS + appropriate supplement, and so forth. Same thing today. I wouldn't use D&D 3e for Middle-earth -- it is a [i]horrible[/i] system for trying to emulate Tolkien. Likewise, for Conan I would use the Mongoose game (or, if I had time, a modified version of Eden's Cinematic Unisystem). Many standard D&D archetypes do not even exist in fiction -- e.g. the cleric class. D&D is its own genre. Trying to bend it to reflect some other genre, or an established fantasy setting, without [i]radical[/i] changes (essentially creating a new game, e.g. Conan or Lonewolf OGL), you're likely to simply break it and end up with a mess. [/QUOTE]
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