Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
What did we do before feats, skills, and prestige classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="harmyn" data-source="post: 2847937" data-attributes="member: 13511"><p>What is harder about prep time? Umm.... Everything stat related.</p><p></p><p>How do you use NPC adversaries as stock? Major NPCs require you to go through and choose feats and skills that might be relevant along with appropriate gear and relevant spells or special abilities that will need to be noted. And as the players get higher in level this becomes much more involved and complex if you are trying to create an actual challenge. </p><p></p><p>Also advancing a wolf doesn't appeal to you? Fair enough. Of course you did choose a mundane monster as an example. What about fiendish and celestial templates? Dire monsters? Never use a troll with a character class other than the example given? Allow the players to take half-dragon template but never use it for the baddies? Are all of your vampires and liches the same then? These would also be created much like characters by the time you are done if you want them to have any individual flavor under the 3.x rules. Even dragons out of the box require customization for feat choices and spells to represent their abilitites.</p><p></p><p>I don't generally advance wolves myself. But the half-celestial Troll hybrid took some time to stat out. As did the 16th level cleric the characters had to face some time back. Also the heavily armored knight took some time to complete just to map out his feats for the correct effect.</p><p></p><p>I'm sorry, but you will never convince me that prep for a game is no harder in 3.x than it was in any of the previous editions. Look at the stat block alone. There is a lot more to calculate and note than ever before.</p><p></p><p>I can and do enjoy playing the new rules and have made adventures for characters over a span of levels 1 thru 17 in it so far. But there is a great deal more to prep and notations on purely mechanical things than ever before.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2847937, member: 13511"] What is harder about prep time? Umm.... Everything stat related. How do you use NPC adversaries as stock? Major NPCs require you to go through and choose feats and skills that might be relevant along with appropriate gear and relevant spells or special abilities that will need to be noted. And as the players get higher in level this becomes much more involved and complex if you are trying to create an actual challenge. Also advancing a wolf doesn't appeal to you? Fair enough. Of course you did choose a mundane monster as an example. What about fiendish and celestial templates? Dire monsters? Never use a troll with a character class other than the example given? Allow the players to take half-dragon template but never use it for the baddies? Are all of your vampires and liches the same then? These would also be created much like characters by the time you are done if you want them to have any individual flavor under the 3.x rules. Even dragons out of the box require customization for feat choices and spells to represent their abilitites. I don't generally advance wolves myself. But the half-celestial Troll hybrid took some time to stat out. As did the 16th level cleric the characters had to face some time back. Also the heavily armored knight took some time to complete just to map out his feats for the correct effect. I'm sorry, but you will never convince me that prep for a game is no harder in 3.x than it was in any of the previous editions. Look at the stat block alone. There is a lot more to calculate and note than ever before. I can and do enjoy playing the new rules and have made adventures for characters over a span of levels 1 thru 17 in it so far. But there is a great deal more to prep and notations on purely mechanical things than ever before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What did we do before feats, skills, and prestige classes?
Top