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What did we loose updateing a game from 2e to 4e
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<blockquote data-quote="GMforPowergamers" data-source="post: 5662386" data-attributes="member: 67338"><p>Ok, so you dislike it...some of us didn't. I lhate running into it all the time, but the STORY of you run into something you cant hurt...then you go train or get a new item and then take the fight to them.</p><p></p><p></p><p></p><p></p><p>different is different...THe idea of having no spell casters in 2e is scary, but the idea of having no spellcast (say warlord, ranger, rouge, fighter, fighter party) is just as good. on the other hand having no defender or no striker or no leader is diffrent)</p><p></p><p></p><p></p><p></p><p></p><p> my artafacts give inherent bonuses...fixing it nicely.</p><p></p><p> in 2e it was able to go with out it better then 3 or 4 (IMO)</p><p></p><p></p><p></p><p></p><p> now try to make a wizard...with wzard powers (re name but not refluff) and convince someone you are a bard...</p><p></p><p></p><p></p><p>look at my PCs again... the problem was most dont use swords at all..</p><p></p><p></p><p></p><p> there were WAY less races/classes and most were presented as campiagn world... in 4e they are all core. It is a diffrence in how they are written, showcased and used...</p><p></p><p></p><p></p><p> Get into a fight in 2e with a fighter then a wizard... fighter will be swinging his sword you know what the fight is... the wizard could be 100 diffrent fights, and it might be over with Save or Die round one.</p><p>Now 4e 2 diffrent fighters use very diffrent tactics and very diffrent powers...so do wizards, but neaither is going to end the fight in the suprse round.</p><p></p><p></p><p></p><p></p><p>It wasn't boring if play right... if it added drama and danger...</p><p></p><p>can it be boreing: Yes</p><p>Can "Fights over I spend 3 surges and am back to full" be boreing: Yes</p><p></p><p>can and are always are worlds apart...</p><p></p><p>Does anyone have a torch? (Just kidding) all D&D is a video game with the best sfx budget (unlimited) in my mind.</p><p></p><p></p><p> yes</p><p></p><p> there was no fight in 2e and I dont mean there to be in 4e...just you see him awaken and walk off.</p><p></p><p></p><p></p><p> I disagree, part of the social contract between DM and PC is I work for hours on this item/dungeon ect, you go to it and get it/beat it ect. If you make a PC that doesnt want to play this game, then make one that does.</p><p></p><p></p><p> um except my game doesn't stop...it just means it will get to a bad ending some day...when the PCs can't win.</p><p></p><p> um this is totaly nothing to do with my story... Praxton does not know the PCs from adam...and if he did would see them as little threat...he kills gods.</p><p></p><p></p><p> or I am doing what you said welll trying to keep the basic story the same and as I see how much has changed I am pointing it out on a message board for fun..</p><p></p><p></p><p></p><p>Read harry Dresden...some fights he uses "Feago" more then that...let alone days...his whole book normaly is only 1 or 2 extended rests...</p><p></p><p></p><p></p><p>being able to craft is another big change... it use to cost con points to do.then it went to Xp, both requared gold and time... now just gold and time</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5662386, member: 67338"] Ok, so you dislike it...some of us didn't. I lhate running into it all the time, but the STORY of you run into something you cant hurt...then you go train or get a new item and then take the fight to them. different is different...THe idea of having no spell casters in 2e is scary, but the idea of having no spellcast (say warlord, ranger, rouge, fighter, fighter party) is just as good. on the other hand having no defender or no striker or no leader is diffrent) my artafacts give inherent bonuses...fixing it nicely. in 2e it was able to go with out it better then 3 or 4 (IMO) now try to make a wizard...with wzard powers (re name but not refluff) and convince someone you are a bard... look at my PCs again... the problem was most dont use swords at all.. there were WAY less races/classes and most were presented as campiagn world... in 4e they are all core. It is a diffrence in how they are written, showcased and used... Get into a fight in 2e with a fighter then a wizard... fighter will be swinging his sword you know what the fight is... the wizard could be 100 diffrent fights, and it might be over with Save or Die round one. Now 4e 2 diffrent fighters use very diffrent tactics and very diffrent powers...so do wizards, but neaither is going to end the fight in the suprse round. It wasn't boring if play right... if it added drama and danger... can it be boreing: Yes Can "Fights over I spend 3 surges and am back to full" be boreing: Yes can and are always are worlds apart... Does anyone have a torch? (Just kidding) all D&D is a video game with the best sfx budget (unlimited) in my mind. yes there was no fight in 2e and I dont mean there to be in 4e...just you see him awaken and walk off. I disagree, part of the social contract between DM and PC is I work for hours on this item/dungeon ect, you go to it and get it/beat it ect. If you make a PC that doesnt want to play this game, then make one that does. um except my game doesn't stop...it just means it will get to a bad ending some day...when the PCs can't win. um this is totaly nothing to do with my story... Praxton does not know the PCs from adam...and if he did would see them as little threat...he kills gods. or I am doing what you said welll trying to keep the basic story the same and as I see how much has changed I am pointing it out on a message board for fun.. Read harry Dresden...some fights he uses "Feago" more then that...let alone days...his whole book normaly is only 1 or 2 extended rests... being able to craft is another big change... it use to cost con points to do.then it went to Xp, both requared gold and time... now just gold and time [/QUOTE]
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