Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What did we loose updateing a game from 2e to 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jimmifett" data-source="post: 5663696" data-attributes="member: 55006"><p>This sounds like a pretty cool campaign, and I plan on confiscating a few ideas from it.</p><p> </p><p></p><p>Very cool solution. I would have said the swords' inherit magical properties allowed them to be used as implements to channel magical energies through.</p><p> </p><p> </p><p></p><p> </p><p>add the following Trait to stat blocks:</p><p>"Unless the killing blow is from one of the swords or channeled through one of the swords, the angel and his men restore to full hit points 2 rounds after defeat."</p><p> </p><p>They get knocked down, but get right back up.</p><p> </p><p></p><p> </p><p>Perfectly fine to have unbeatable encounters. Just make sure the players realize the enemies knows the players are beneath them and verbalize that. Perhaps the enemies mock thier feeble hits.</p><p> </p><p></p><p> </p><p>4e's default setting is very much like this, towns are points of light in the wilderness. Feel free to file the serial off any creature and call it something else with the same stats.</p><p> </p><p></p><p> </p><p>Encounters don't have to be limited to a single room. Nor are traps skill challenges (tho they can be). If you have a party of 6, you have an XP budget for 6 to make an encounter. Have 4-6 traps of various level and 1 golem. Put the traps in different rooms. Have the golem chasing them to impose a time crunch to limit healing. They can outrun the golem and get to the next trap, but if they stop for a short rest, they have to fight it.</p><p>If it's the guardian of a dungeon, drop clues that it can only be defeated by smashing whatever runes are embeded in each room the traps are in. It gets killed, it re-assembles after 2 rounds and chases the players again. Add 1 round to the delay to get back up for each trap they destroy, showing that it's weakening.</p><p> </p><p></p><p> </p><p>You can give it whatever powers you want. Give it some bard powers, some wizard powers, and use which ever ones you want.</p><p> </p><p> </p><p>Kobolds are not particularly threatening indiviudally, but given large numbers of the vermin, or particularly talented amongst the tribe...</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5663696, member: 55006"] This sounds like a pretty cool campaign, and I plan on confiscating a few ideas from it. Very cool solution. I would have said the swords' inherit magical properties allowed them to be used as implements to channel magical energies through. add the following Trait to stat blocks: "Unless the killing blow is from one of the swords or channeled through one of the swords, the angel and his men restore to full hit points 2 rounds after defeat." They get knocked down, but get right back up. Perfectly fine to have unbeatable encounters. Just make sure the players realize the enemies knows the players are beneath them and verbalize that. Perhaps the enemies mock thier feeble hits. 4e's default setting is very much like this, towns are points of light in the wilderness. Feel free to file the serial off any creature and call it something else with the same stats. Encounters don't have to be limited to a single room. Nor are traps skill challenges (tho they can be). If you have a party of 6, you have an XP budget for 6 to make an encounter. Have 4-6 traps of various level and 1 golem. Put the traps in different rooms. Have the golem chasing them to impose a time crunch to limit healing. They can outrun the golem and get to the next trap, but if they stop for a short rest, they have to fight it. If it's the guardian of a dungeon, drop clues that it can only be defeated by smashing whatever runes are embeded in each room the traps are in. It gets killed, it re-assembles after 2 rounds and chases the players again. Add 1 round to the delay to get back up for each trap they destroy, showing that it's weakening. You can give it whatever powers you want. Give it some bard powers, some wizard powers, and use which ever ones you want. Kobolds are not particularly threatening indiviudally, but given large numbers of the vermin, or particularly talented amongst the tribe... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What did we loose updateing a game from 2e to 4e
Top