Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What did we loose updateing a game from 2e to 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMforPowergamers" data-source="post: 5664111" data-attributes="member: 67338"><p>first, I think those cultutal and generational diffrences are reflected in the rules. I do not look back saying "Man I want to play 2e again"</p><p></p><p>I even understand some of the changes are needed one, and alot of them make the game better. I am now though looking for what changes made the game diffrent.</p><p></p><p></p><p></p><p></p><p>I disagree 2e was set up to be PHB1 as core, and everything else added. 4e was set up to be everything core.</p><p>Example: 2e Mul did not get support in any non DS books (that I know of)</p><p>example: 4e genesi and swordmage get support in arcane power.</p><p></p><p>It is diffrent set ups. Did you see weird stuff in 2e, YES. Was the defualt assumtion that all of it was there, no. </p><p></p><p>I remeber councle of wyrms had half dragons, and the under dark book had drow, and 12 or 13 years ago I could most likely name 10 more races in books.</p><p></p><p>How ever 4e has 3 Phb, 3 campaing worlds, and gnoll and reverant in Dragon, and now heros of shadow and heroes of fey bringing more.</p><p></p><p>DO you really look at them and see the exact same?</p><p></p><p></p><p> </p><p></p><p>1st of all I am one of 6 people sitting down to game, I think it highly rude to say "No one can play what they want tonight" second, I was not complaining, or stating a value judgment. I was telling you what changed.</p><p></p><p></p><p></p><p></p><p>I saw 3 bariaurs, 2 muls, 3-4 half dragons, more drow then I want to count, the flying elf, a pixy, a vampire, 2 were wolfs, a were rat, and 3 were bears... and like 200 humans, 100 elf, 50 dwarf and 50 half elfs...</p><p></p><p>in 4e the choices are more vairied...it makes the group of 5 out there races more likly.</p><p></p><p></p><p></p><p>I disagree</p><p></p><p></p><p>now to the big one:</p><p></p><p></p><p></p><p></p><p>there was no skil or NWP or clue that was soo important missing it meant throwing the game away. Not in high school, not now. You are just makeing things up here.</p><p></p><p>the game flows...and you have multi clues and multi checks and It is HIGHLY unlikly that they miss them all (But if they do you put in more).</p><p></p><p></p><p>so was learnign of the story of the swords, and talking to lots of things along the way... </p><p></p><p></p><p></p><p></p><p>So let me get this straight. I designed a contanant and placed in it 5 artafact swords (In pentagram patern of cource) that made a cirlce of power that locked a giant evil away. Each of these items had there own feel, and powers, and each was more then powerful enough to take out the courption angel.</p><p></p><p>I let the PCs explore the land, make friends and enemies. They choose to get the swords (the first time with no thought, this time as a last hail mary) Months of 2e gameing every week were spent traveling and searching and getting the swords.</p><p></p><p>When the PCs got the swords they loved them, and used them and beat the coruption angel. The problem was that when they were getting the second sword they had freed a greater threat (Praxton) and they were now moving on to handle him when game blew up.</p><p></p><p>and you think that is bad gameing and bad story telling?</p><p></p><p></p><p></p><p>see this is NOT what it was in 2e, but what it came to be in 4e. Again the swords were not built to be the prison (they were used to power the prision but that was not any of there orignal purpose they all had stories) They were not meant to fight the bad guy at all.</p><p></p><p>They were POWERFUL enough to be used by the PCs that way. In 2e the rule of needing +x to hit was not a rare and mighty enchantment.</p><p></p><p>If I remember wights and vampires could at low level have need +1. I 3e they took away immunity (Not a judgment call I am not debating good or bad here) and made DR. so it would look like DR 20/+3 or something...but PCs could craft there own weapons (in 2e they could but it was unlikly). in 3.5 they made it easier still by makeing it 20/magic (Not a judgment call I am not debating good or bad here). a +1 became just as likly to hurt something as a +5. They kept the idea of /epic though.</p><p> </p><p> In 4e that stuff is now gone (Not a judgment call I am not debating good or bad here). ressist works diffrent then DR or immunity.</p><p></p><p>In 2e they sat down and heard "Need a +3 to hurt them" and "Legend of a mighty +3 sword" and that was fine... in 4e "Non magic weapons don't work" does nto fit the system as well.</p><p></p><p>Now remember None of this stoped me. I just found solutions...some easy, some took a little time, none too hard. However when the rules help shape the world and the story, the changes to rules change the story and the world.</p><p></p><p></p><p></p><p></p><p>I turn 31 in sept. so we are closer in age then you think. And I doubt 1/10th of the number of 15 year olds are playing 2e today as back in 95...so that is really hard to say.</p><p></p><p></p><p></p><p>I would as well, but I also wonder if you could step back and see this a diffrent way.</p><p></p><p>try this one. In 2e my 2nd level wizard had 2d4 hp, and could cast 2 1st level spells per day.</p><p>In 4e my 2nd level wizard has 30hp, and has 2 at wills, 1 encounter, 1 daily, and a utlitiy power.</p><p></p><p>they story of Linus the Evocer is very diffrent at level 2 in both. In 2e he needs to be very afraid (1d10 can kill him, and he only has 2 rounds at his best). In 4e he is part of the party from day one. </p><p></p><p>at level 12 the worm has turned, and 2e wizard (still maybe with 30 hp) can put up buffs like stone skin that just negate attacks (I use to love waiting for a DM to call enough damage to kill me then say "Wow I only have X hp, but pink...thats one off my stone skin" there is just no equvalant in 4e to that.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5664111, member: 67338"] first, I think those cultutal and generational diffrences are reflected in the rules. I do not look back saying "Man I want to play 2e again" I even understand some of the changes are needed one, and alot of them make the game better. I am now though looking for what changes made the game diffrent. I disagree 2e was set up to be PHB1 as core, and everything else added. 4e was set up to be everything core. Example: 2e Mul did not get support in any non DS books (that I know of) example: 4e genesi and swordmage get support in arcane power. It is diffrent set ups. Did you see weird stuff in 2e, YES. Was the defualt assumtion that all of it was there, no. I remeber councle of wyrms had half dragons, and the under dark book had drow, and 12 or 13 years ago I could most likely name 10 more races in books. How ever 4e has 3 Phb, 3 campaing worlds, and gnoll and reverant in Dragon, and now heros of shadow and heroes of fey bringing more. DO you really look at them and see the exact same? 1st of all I am one of 6 people sitting down to game, I think it highly rude to say "No one can play what they want tonight" second, I was not complaining, or stating a value judgment. I was telling you what changed. I saw 3 bariaurs, 2 muls, 3-4 half dragons, more drow then I want to count, the flying elf, a pixy, a vampire, 2 were wolfs, a were rat, and 3 were bears... and like 200 humans, 100 elf, 50 dwarf and 50 half elfs... in 4e the choices are more vairied...it makes the group of 5 out there races more likly. I disagree now to the big one: there was no skil or NWP or clue that was soo important missing it meant throwing the game away. Not in high school, not now. You are just makeing things up here. the game flows...and you have multi clues and multi checks and It is HIGHLY unlikly that they miss them all (But if they do you put in more). so was learnign of the story of the swords, and talking to lots of things along the way... So let me get this straight. I designed a contanant and placed in it 5 artafact swords (In pentagram patern of cource) that made a cirlce of power that locked a giant evil away. Each of these items had there own feel, and powers, and each was more then powerful enough to take out the courption angel. I let the PCs explore the land, make friends and enemies. They choose to get the swords (the first time with no thought, this time as a last hail mary) Months of 2e gameing every week were spent traveling and searching and getting the swords. When the PCs got the swords they loved them, and used them and beat the coruption angel. The problem was that when they were getting the second sword they had freed a greater threat (Praxton) and they were now moving on to handle him when game blew up. and you think that is bad gameing and bad story telling? see this is NOT what it was in 2e, but what it came to be in 4e. Again the swords were not built to be the prison (they were used to power the prision but that was not any of there orignal purpose they all had stories) They were not meant to fight the bad guy at all. They were POWERFUL enough to be used by the PCs that way. In 2e the rule of needing +x to hit was not a rare and mighty enchantment. If I remember wights and vampires could at low level have need +1. I 3e they took away immunity (Not a judgment call I am not debating good or bad here) and made DR. so it would look like DR 20/+3 or something...but PCs could craft there own weapons (in 2e they could but it was unlikly). in 3.5 they made it easier still by makeing it 20/magic (Not a judgment call I am not debating good or bad here). a +1 became just as likly to hurt something as a +5. They kept the idea of /epic though. In 4e that stuff is now gone (Not a judgment call I am not debating good or bad here). ressist works diffrent then DR or immunity. In 2e they sat down and heard "Need a +3 to hurt them" and "Legend of a mighty +3 sword" and that was fine... in 4e "Non magic weapons don't work" does nto fit the system as well. Now remember None of this stoped me. I just found solutions...some easy, some took a little time, none too hard. However when the rules help shape the world and the story, the changes to rules change the story and the world. I turn 31 in sept. so we are closer in age then you think. And I doubt 1/10th of the number of 15 year olds are playing 2e today as back in 95...so that is really hard to say. I would as well, but I also wonder if you could step back and see this a diffrent way. try this one. In 2e my 2nd level wizard had 2d4 hp, and could cast 2 1st level spells per day. In 4e my 2nd level wizard has 30hp, and has 2 at wills, 1 encounter, 1 daily, and a utlitiy power. they story of Linus the Evocer is very diffrent at level 2 in both. In 2e he needs to be very afraid (1d10 can kill him, and he only has 2 rounds at his best). In 4e he is part of the party from day one. at level 12 the worm has turned, and 2e wizard (still maybe with 30 hp) can put up buffs like stone skin that just negate attacks (I use to love waiting for a DM to call enough damage to kill me then say "Wow I only have X hp, but pink...thats one off my stone skin" there is just no equvalant in 4e to that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What did we loose updateing a game from 2e to 4e
Top