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What did we loose updateing a game from 2e to 4e
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5664384" data-attributes="member: 1165"><p>I think we're just going to have to agree to disagree. I don't think enhancing a non-core option makes it core. I would never consider psionics to be core, despite liking it, even if there's The Will and the Way, Complete Psionics or Psionic Power or what you backing them up.</p><p></p><p></p><p></p><p></p><p></p><p>No. I've gone through real adventures like that. Mostly in 3e though.</p><p></p><p></p><p></p><p>I don't think this is much different than having 5 well-designed NPCs in a setting. What if the PCs don't like them?</p><p></p><p></p><p></p><p>Are you talking about wizards or editions here?</p><p></p><p>If you're talking about editions, well, my 2nd-level fighter might have 15 hp in 2e (2d10+2, say). He died in two hits, not one.</p><p></p><p>If you're talking about a class difference, a 4e wizard is still easier to kill than anyone else. They tend to have bad ACs. All you need are bad guys to not approach from the front (where the fighter is swinging his sword).</p><p></p><p></p><p></p><p>That's a big difference, although as part of playing more than "adventure writing". You were making it seem like a bad thing though, not being able to "randomly die".</p><p></p><p></p><p></p><p>No. They stopped that after 3e. Mirror Image was fun for that, you could cast it as early as 3rd-level, and IMO a better spell than Stoneskin by far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Unfortunately, they went overboard with spells like Greater Invisibility, which is why they changed things. Although not entirely. The new Displacement is pretty similar; you can force an opponent to attack again (and possibly miss), and same with Shield. They're not as reliable as Stoneskin, but it's still an option.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5664384, member: 1165"] I think we're just going to have to agree to disagree. I don't think enhancing a non-core option makes it core. I would never consider psionics to be core, despite liking it, even if there's The Will and the Way, Complete Psionics or Psionic Power or what you backing them up. No. I've gone through real adventures like that. Mostly in 3e though. I don't think this is much different than having 5 well-designed NPCs in a setting. What if the PCs don't like them? Are you talking about wizards or editions here? If you're talking about editions, well, my 2nd-level fighter might have 15 hp in 2e (2d10+2, say). He died in two hits, not one. If you're talking about a class difference, a 4e wizard is still easier to kill than anyone else. They tend to have bad ACs. All you need are bad guys to not approach from the front (where the fighter is swinging his sword). That's a big difference, although as part of playing more than "adventure writing". You were making it seem like a bad thing though, not being able to "randomly die". No. They stopped that after 3e. Mirror Image was fun for that, you could cast it as early as 3rd-level, and IMO a better spell than Stoneskin by far :) Unfortunately, they went overboard with spells like Greater Invisibility, which is why they changed things. Although not entirely. The new Displacement is pretty similar; you can force an opponent to attack again (and possibly miss), and same with Shield. They're not as reliable as Stoneskin, but it's still an option. [/QUOTE]
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