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What did Wizards learn from Essentials?
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<blockquote data-quote="SlyDoubt" data-source="post: 5803272" data-attributes="member: 6667337"><p>If they had started with essentials I might be playing 4E now instead of PF. </p><p></p><p>Then when they released the 'Advanced'PHB they would already have all that experience and feedback designing classes and powers that aren't so bland and uninteresting to me.</p><p></p><p>It's a shame. Essentials made me excited about 4E again. I liked everything they were doing. The Monster Vault was probably my best 4E purchase along with Dark Sun and the Rules Compendium. </p><p></p><p>Then they cancelled the one book I planned on specifically buying and it became obvious everything hadn't panned out for wotc. Essentials was just much more varied. The classes felt more like they should to myself and my group. It took them all that time to stretch the powers system and then to have Essentials fail like it did was awful. Argh! What could have been!</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5803272, member: 6667337"] If they had started with essentials I might be playing 4E now instead of PF. Then when they released the 'Advanced'PHB they would already have all that experience and feedback designing classes and powers that aren't so bland and uninteresting to me. It's a shame. Essentials made me excited about 4E again. I liked everything they were doing. The Monster Vault was probably my best 4E purchase along with Dark Sun and the Rules Compendium. Then they cancelled the one book I planned on specifically buying and it became obvious everything hadn't panned out for wotc. Essentials was just much more varied. The classes felt more like they should to myself and my group. It took them all that time to stretch the powers system and then to have Essentials fail like it did was awful. Argh! What could have been! [/QUOTE]
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What did Wizards learn from Essentials?
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