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What did Wizards learn from Essentials?
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<blockquote data-quote="Incenjucar" data-source="post: 5805434" data-attributes="member: 6182"><p>4E's separation of fluff and crunch allow for easier refluffing. It's been pretty vital to the characters and monsters I run, since I modify just about everything but usually leave the rules untouched.</p><p></p><p>That said, pre-4E powers were certainly more complicated.</p><p></p><p><strong>Fireball Wizard/Sorcerer Attack 5</strong></p><p><em>A fireball spell is an explosion of flame that detonates with a low roar, dealing fire damage to creatures and objects within the area. The explosion creates almost no pressure.</em></p><p><strong>Daily * Arcane, Implement, Evocation, Fire</strong></p><p><strong>Standard Action Area</strong> burst 4 within 80+8/level squares</p><p><strong>Target:</strong> All creatures and objects in burst</p><p><strong>Attack:</strong> Intelligence vs. Reflex</p><p><strong>Requirements:</strong> You must be able to speak and gesture, and must have a tiny ball of bat guano and sulfur.</p><p><strong>Hit:</strong> 5d6 fire damage</p><p><strong>Level 6:</strong> 6d6 fire damage</p><p><strong>Level 7:</strong> 7d6 fire damage</p><p><strong>Level 8:</strong> 8d6 fire damage</p><p><strong>Level 9:</strong> 9d6 fire damage</p><p><strong>Level 10:</strong> 10d6 fire damage</p><p><strong>Miss:</strong> Half damage</p><p><strong>Special:</strong> If a barrier interrupts line of effect when you use this power, the center of the burst is in that square.</p><p>If you have line of effect, but only through a narrow passage such as a keyhole, make an Intelligence check against DC 15. On a failure, that square instead acts as a barrier.</p><p>Barriers destroyed by the burst do not block line of effect from the origin square of the burst.</p><p></p><p>Warrior Melee Full Attack</p><p>You hit things a whole bunch.</p><p></p><p><strong>Warrior Melee Full Attack Full Attack</strong></p><p><em>You steady yourself, then lash out with a flurry of deadly blows.</em></p><p><strong>At-Will * Weapon</strong></p><p><strong>Standard Action Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Requirement:</strong> You must not have moved during this turn, except to shift up to one square.</p><p><strong>Hit:</strong> 1[W]+Strength modifier damage</p><p><strong>Level 6:</strong> Make a second attack against the same or a different target. This attack has a -5 penalty to hit.</p><p><strong>Level 11:</strong> Make a third attack against the same or a different target. This attack has a -10 penalty to hit.</p><p><strong>Level 16:</strong> Make a fourth attack against the same or a different target. This attack has a -15 penalty to hit.</p><p><strong>Special:</strong> After using this power, you are unable to use actions to move, except to shift up to one square, until the end of your turn. If you have already shifted this turn, you cannot shift again until the end of your turn.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5805434, member: 6182"] 4E's separation of fluff and crunch allow for easier refluffing. It's been pretty vital to the characters and monsters I run, since I modify just about everything but usually leave the rules untouched. That said, pre-4E powers were certainly more complicated. [B]Fireball Wizard/Sorcerer Attack 5[/B] [I]A fireball spell is an explosion of flame that detonates with a low roar, dealing fire damage to creatures and objects within the area. The explosion creates almost no pressure.[/I] [B]Daily * Arcane, Implement, Evocation, Fire[/B] [B]Standard Action Area[/B] burst 4 within 80+8/level squares [B]Target:[/B] All creatures and objects in burst [B]Attack:[/B] Intelligence vs. Reflex [B]Requirements:[/B] You must be able to speak and gesture, and must have a tiny ball of bat guano and sulfur. [B]Hit:[/B] 5d6 fire damage [B]Level 6:[/B] 6d6 fire damage [B]Level 7:[/B] 7d6 fire damage [B]Level 8:[/B] 8d6 fire damage [B]Level 9:[/B] 9d6 fire damage [B]Level 10:[/B] 10d6 fire damage [B]Miss:[/B] Half damage [B]Special:[/B] If a barrier interrupts line of effect when you use this power, the center of the burst is in that square. If you have line of effect, but only through a narrow passage such as a keyhole, make an Intelligence check against DC 15. On a failure, that square instead acts as a barrier. Barriers destroyed by the burst do not block line of effect from the origin square of the burst. Warrior Melee Full Attack You hit things a whole bunch. [B]Warrior Melee Full Attack Full Attack[/B] [I]You steady yourself, then lash out with a flurry of deadly blows.[/I] [B]At-Will * Weapon[/B] [B]Standard Action Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Requirement:[/B] You must not have moved during this turn, except to shift up to one square. [B]Hit:[/B] 1[W]+Strength modifier damage [B]Level 6:[/B] Make a second attack against the same or a different target. This attack has a -5 penalty to hit. [B]Level 11:[/B] Make a third attack against the same or a different target. This attack has a -10 penalty to hit. [B]Level 16:[/B] Make a fourth attack against the same or a different target. This attack has a -15 penalty to hit. [B]Special:[/B] After using this power, you are unable to use actions to move, except to shift up to one square, until the end of your turn. If you have already shifted this turn, you cannot shift again until the end of your turn. [/QUOTE]
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