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What did Wizards learn from Essentials?
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<blockquote data-quote="Tony Vargas" data-source="post: 5805449" data-attributes="member: 996"><p>That's one example. The text about continuing past a barrier if that barrier is destroyed is another. Chareolis gave you some more.</p><p></p><p>Really, the /whole/ area you blued could, depending upon interpretation, be rules of one sort or another. I just pointed out the clearest example, one that used game jargon.</p><p></p><p>For that matter, a bit of the red area could be fluff.</p><p></p><p>Because 3e made no distinction between fluff and crunch, the whole text description of the spell is potentially either or both. It's open to interpretation. For instance, 'low roar.' Is the fact that it's 'low' meant indicate that it's less likely to be heard from a distance, or does 'roar' mean it's loud and 'low' merely pitch? </p><p></p><p>If it were done with separate fluff and crunch, the crunch might give a DC (probably quite low) to hear the detonation, with distance and intervening barriers making it possible to miss it, and the player would be free to have a fireball that detonated with something other than a roar (just in case it mattered to him), or, indeed, didn't detonate at all, imploding or swirling about, for instance.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5805449, member: 996"] That's one example. The text about continuing past a barrier if that barrier is destroyed is another. Chareolis gave you some more. Really, the /whole/ area you blued could, depending upon interpretation, be rules of one sort or another. I just pointed out the clearest example, one that used game jargon. For that matter, a bit of the red area could be fluff. Because 3e made no distinction between fluff and crunch, the whole text description of the spell is potentially either or both. It's open to interpretation. For instance, 'low roar.' Is the fact that it's 'low' meant indicate that it's less likely to be heard from a distance, or does 'roar' mean it's loud and 'low' merely pitch? If it were done with separate fluff and crunch, the crunch might give a DC (probably quite low) to hear the detonation, with distance and intervening barriers making it possible to miss it, and the player would be free to have a fireball that detonated with something other than a roar (just in case it mattered to him), or, indeed, didn't detonate at all, imploding or swirling about, for instance. [/QUOTE]
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