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What did Wizards learn from Essentials?
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<blockquote data-quote="Remathilis" data-source="post: 5808221" data-attributes="member: 7635"><p>A badly worded example. I meant "why do wizards get to use a spellbook to swap dailies, when other arcane classes don't." All other classes seem to get magical innately without any tools beyond an implement, but the wizard's spellbook should be very important, yet it warrants a paragraph at most.</p><p></p><p>ADDED:<em> "If you replace a spell because of gaining a level or through retraining, the previous spells vanishes from your spellbook and is replaced by the new spell." </em></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Is it written in invisible ink? Is like a spell scroll? So much for searching for lost arcane lore; it only lasts while the wizard keeps the spell slot open...</p><p></p><p></p><p></p><p>Devils were never known for their rage, they were the methodical, calculated evil. Either way, all we have is one line of text that refers to a "furious nature" but none of the other two-page spread discusses why, or even really mentions tieflings having anger issues. </p><p></p><p> </p><p></p><p>Again, it doesn't say that anywhere, it just says "...you vanish from one place and appear in another." It doesn't mention if you do this by going to the feywild or back, stopping time for 6 seconds, or having the Enterprise beam you up and down again. Why can they do this? Biology? Magic? IT DOESN'T SAY!</p><p></p><p></p><p></p><p>IT DOESN'T SAY THAT!!! "You call your opponents toward you and deliver a blow they will never forget." It basically tells me my fighter can scream "Get over here" and anyone (mages, bloodied foes, or Orcus) walk over and get their beating. </p><p></p><p> </p><p></p><p>Even the picture (which I dislike holding up my book and say "you fight this") it doesn't give me anything on a.) what these monsters do when not fighting PCs and b.) what differs an goblin cutter from a goblin dogsmasher beyond numbers? </p><p></p><p></p><p></p><p>It gave a a nod to description, but cares more about stat blocks. The preview books had wonderful fluff, and little of it made it into the core books. This was the biggest failure of 4e. </p><p></p><p>Additionally, I never had problem using 3.5 spells to make new ones, or refluffing a hobgoblin to be a new monster. </p><p></p><p></p><p></p><p>Clearer bland rules are no substitute for rich, slightly confusing rules. The 1e AD&D DMG invoke a helluva lot more on the world, the rationales, and the belief behind the game, even if the initiative rules were unusable as written. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 5808221, member: 7635"] A badly worded example. I meant "why do wizards get to use a spellbook to swap dailies, when other arcane classes don't." All other classes seem to get magical innately without any tools beyond an implement, but the wizard's spellbook should be very important, yet it warrants a paragraph at most. ADDED:[I] "If you replace a spell because of gaining a level or through retraining, the previous spells vanishes from your spellbook and is replaced by the new spell." [/I] :erm: Is it written in invisible ink? Is like a spell scroll? So much for searching for lost arcane lore; it only lasts while the wizard keeps the spell slot open... Devils were never known for their rage, they were the methodical, calculated evil. Either way, all we have is one line of text that refers to a "furious nature" but none of the other two-page spread discusses why, or even really mentions tieflings having anger issues. Again, it doesn't say that anywhere, it just says "...you vanish from one place and appear in another." It doesn't mention if you do this by going to the feywild or back, stopping time for 6 seconds, or having the Enterprise beam you up and down again. Why can they do this? Biology? Magic? IT DOESN'T SAY! IT DOESN'T SAY THAT!!! "You call your opponents toward you and deliver a blow they will never forget." It basically tells me my fighter can scream "Get over here" and anyone (mages, bloodied foes, or Orcus) walk over and get their beating. Even the picture (which I dislike holding up my book and say "you fight this") it doesn't give me anything on a.) what these monsters do when not fighting PCs and b.) what differs an goblin cutter from a goblin dogsmasher beyond numbers? It gave a a nod to description, but cares more about stat blocks. The preview books had wonderful fluff, and little of it made it into the core books. This was the biggest failure of 4e. Additionally, I never had problem using 3.5 spells to make new ones, or refluffing a hobgoblin to be a new monster. Clearer bland rules are no substitute for rich, slightly confusing rules. The 1e AD&D DMG invoke a helluva lot more on the world, the rationales, and the belief behind the game, even if the initiative rules were unusable as written. ;) [/QUOTE]
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