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What did Wizards learn from Essentials?
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<blockquote data-quote="Neonchameleon" data-source="post: 5810551" data-attributes="member: 87792"><p>I have the 2e Monstrous Manual. Not as inspiring to me as even the 4e MM1, let alone the Monster Vault or the awesome Monster Vault: Nentir Vale.</p><p> </p><p>And owlbears are I agree better in the 2e MM. There's a good reason for this. The advantages of the 4e MM are in how monsters think and organise (without hardcoding to say that goblins are tribes). The advantage of the 2e MM are in how monsters physically look and their lifecycles. Owlbears being non-sapient and not very organised get very little benefit out of the 4e format (and neither do any other non-sapient animals).</p><p> </p><p>On the other hand, look at the Kuo-Toa as an example of a slightly obscure race. The 2e one gives me information like height and weight and that a few of them (the Monitors) are slightly different from the rest. And number in a given size of tribe. The 4e one starts off with temples to dark gods. And goes on to tell me how they organise and train for combat (via the statblocks) and what type of spells the casters cast when under pressure. I know which one inspires me to use it.</p><p> </p><p>And non-sapient creatures? Don't interest me that much. Except as guard-pets, and then other than the height (or length) and weight most of the 2e MM information is useless - guard-pets are not in tribes or packs. They are in whatever group their owners put them in. And likewise the %Lair chance...</p><p></p><p>Edit: The hibernation and egg-laying are both huge. And the winterclaw is, I agree, irrelevant.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5810551, member: 87792"] I have the 2e Monstrous Manual. Not as inspiring to me as even the 4e MM1, let alone the Monster Vault or the awesome Monster Vault: Nentir Vale. And owlbears are I agree better in the 2e MM. There's a good reason for this. The advantages of the 4e MM are in how monsters think and organise (without hardcoding to say that goblins are tribes). The advantage of the 2e MM are in how monsters physically look and their lifecycles. Owlbears being non-sapient and not very organised get very little benefit out of the 4e format (and neither do any other non-sapient animals). On the other hand, look at the Kuo-Toa as an example of a slightly obscure race. The 2e one gives me information like height and weight and that a few of them (the Monitors) are slightly different from the rest. And number in a given size of tribe. The 4e one starts off with temples to dark gods. And goes on to tell me how they organise and train for combat (via the statblocks) and what type of spells the casters cast when under pressure. I know which one inspires me to use it. And non-sapient creatures? Don't interest me that much. Except as guard-pets, and then other than the height (or length) and weight most of the 2e MM information is useless - guard-pets are not in tribes or packs. They are in whatever group their owners put them in. And likewise the %Lair chance... Edit: The hibernation and egg-laying are both huge. And the winterclaw is, I agree, irrelevant. [/QUOTE]
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